Decade Design was officially formed in 2013 for the sole purpose of developing Sprout the Game. It's going pretty well. Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world. We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world. We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done.
Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.
Gamedev gets rough and I want to take a moment to talk about the emotional aspect of working on a single project for so long.
We present new particle and lighting effects a new fire enemy and a an early take on a snow area.
A new video of the recent 3D Sprout's Tale as well as progress or lack of thereof on the game due to lost content.
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