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A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.

Post news Report RSS Testing out Mouse Cursors

Finally doing something about the pesky cursor that's been ruining all my footage.

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We continue to push forward. We've got three short levels just about playable. There's still quite a few bugs- player falling through ground, trees growing through player, player stuck behind trees, etc. But we are working on them. And man, Mihai works unbelievably fast. We've got an update on our cave assets, which you can see in the brief, very brief, gif below. The purpose of this gif is to show the new mouse cursor, which was suggested by St1ka, Annie H, and Luke Norman. They all suggested trying a leaf as the mouse cursor.

I think the below isn't perfect, but Murilo made us a whole bunch of variations of a mouse cursor to try. Check a few out. The first shows how the mouse cursor will be used to guide the fairy around, which is especially useful in dark caves!




Also this week, we changed the camera settings so that vertical motion of the camera is much much more restricted. This gives the game a much more stable appearance. We also added some (very preliminary) particles to the character that emit every time he double-jumps.

You can see both of those in the following gifs, but the leaf particles are hard to make out. We've been toying with size, speed, and emission speed over the last day, too, so they're likely to change.


There are many more cursor options available. If you'd like to see some or have any suggestions, please let us know in the comments!

Also this week, we've been playing with explosive enemy's. You can see one in the Gif below, and while it may not appear too dangerous, we promise they pose a pretty serious problem in pitch black caves. In the original design they are set to be virtually invisible until the player gets too close, when they will light up for a few brief seconds before exploding. I'm not sure if we'll actually end up going that way yet, though.

There are many more cursor options available. If you'd like to see some or have any suggestions, please let us know in the comments!

Also this week, we've been playing with explosive enemy's. You can see one in the Gif below, and while it may not appear too dangerous, we promise they pose a pretty serious problem in pitch black caves. In the original design they are set to be virtually invisible until the player gets too close, when they will light up for a few brief seconds before exploding. I'm not sure if we'll actually end up going that way yet, though.


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Sprout's Tale
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Decade Design
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