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A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.

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We show off a lot of our new in-game assets including buildings and a demo level. Unfortunately we also need some extra manpower.

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Despite all the wonderful, amazing, astounding, beautiful progress this week, Sprout's Tale has suffered another considerable setback that has left us in need of someone to buttress our forces. The past few months have been fairly demanding on all of us working on the game, but recently Matt's faced the brunt of it. With his available time becoming more and more scarce, and the end of the year fast approaching, we need someone else to join us.

I'm personally still trying to piece together bits of code to learn my way around C# in Unity (I've never really been very good at programming), but all my work looks terribly, horribly, Frankensteinian.

New Buildings in the Background

Right now we're focused on replacing the terrain with something that's going to be easier to put together in a way that won't show seams and provides more variation. In the picture above, you can see its a bit wonky. That's more my fault than Murilo's, but several long discussions have led us down the path to this decision. Doing it this way is also going to give us more opportunity to easily re-texture the same terrain assets to provide world variation without having to actually model a whole new batch of meshes.

I'm also working on making some minor changes to the character controller that's going to allow for very controlled movement across the Z axis at times. In the picture below, you can see that at the far end of this stage, the player will walk back across to path to have access to background path. It's a bit tricky. How do I move the player across the Z without taking control away from him or her? If I give control to the player, how do I justify taking it away when the player is back on our more traditional "2D" paths?

new house assets for the game
A quick demo level for Sprout's Tale

Now we've got Earth Wind Water and nearly fire. Add some heart (and I've given it plenty) and it seems we've accidentally made a Captain Planet game.

Well, guys, til next time.
If you know any with experience in C# and Unity and is looking for work, send him our way! Thanks!
Also I feel like I've been under-repping our awesome company logo, so here it is again:

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