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Founded in 2011 in Kitchener, Ontario, part of Canada's Technology Triangle, Barbed Arrow, Inc. is an independent developer and publisher of multi-platform online games.

For too many players, online gaming is often a long and boring time of grinding for experience, interspersed with far too few moments of true adventure or intrigue. Barbed Arrow seeks to change this by incorporating a strong social dynamic to its gaming environment. Rather than simply thinking outside the box, Barbed Arrow seeks to redesign the box and develop an engaging and entertaining experience every time the player enters the game.

Success in this kind of environment will require that players become part of the community within the game, developing alliances and exploiting rivalries. Guilds, gangs, and orders will become a natural part of the world, and the interaction and competition between these groups will define the points of engagement for the players.

Barbed Arrow is committed to those being the keys to develop lasting and addictive games and associated communities.The Barbed Arrow team includes a diverse mix of backgrounds in senior business management, developers, artists, and writers. This team was formed around a shared core passion related to social dynamics, teamwork theory, conflict benefit, and interpersonal relationships that form in today’s online games.

Barbed Arrow's first title, "The Grand Arena of Serndall", is scheduled for release in mid-summer of 2014.

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Grand Arena of Serndall

Grand Arena of Serndall

Turn Based Strategy

The Grand Arena of Serndall is a unique fantasy social, strategic, and tactical game where players battle in the city of Serndall’s arena. Players may...

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Latest posts from @barbedarrow

Yeah, this fits. #Uplay sucks. T.co

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Dec 14 2016

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Dec 1 2016

This is a good look on how many #indiegame plans start and develop. Goo.gl #indiedev #gamedev

Oct 13 2016

I just bought: 'Epic All Natural Meat Bar, 100% Natural, Bacon via @amazon. Not the type thing people usually share via Twitter, but hey...

Oct 11 2016

If a game was easy, it wouldn't be any fun. #gamedev #indiedev

Oct 9 2016

ARG style puzzles integrated with #mmo gaming seems to be an untouched goldmine of playability. I think. #indiedev #gamedev

Sep 29 2016

#gamedev life. I'm not insane, I love coding! T.co

Sep 28 2016

Network engineers vs. programmers, personified. #gamedev T.co

Sep 25 2016

"It works now? What the hell?" I'm going to bed. #indiedev #gamedev

Sep 24 2016