Hello there, pilots!
Today there's a lot of news we want to tell you about.
For one, there is a new patch out.
We've been data-mini... I mean we've been reading your feedback and the code monk... the programmers and artists, have been working to implement changes.
There's a boat load of optimisations and a new track for you to race on or hunt down your opponents.
We've been nailing down a tutorial for you so you can get used to the controls and how the racer responds to them. The cool thing is, you get stuff for playing through the tutorial - credits, research points and also Qoins.
The racing mechanics have gone through a major overhaul.
It's now possible to race and not kiss the track walls without making use of the airbrakes.
However, you can still use them to dodge stuff like mines or make quick turns.
Also: It looks awesome.
The new race track is set in a futuristic cityscape. You can explore it with racers from tier 1 to 4.
We know you are craving for more race tracks - don't worry, more are in the pipeline already.
For all you techy guys out there:
We've been putting together some server optimisations.
That means the lag compensation now works much much better. Less stuttering, more driving.
The bots are now less resource heavy too, which yields better results in races with lots of bots.
For the detailed changelog, check out our Blog
And then, last but not least:
We owe you people a lot.
Quantum Rush has been green-lit. All thanks to you and all your votes, constructive criticism and any other kind feedback.
Thank you so much.
This morning, we all came into the office with happyface syndrome.
We'll be in contact with Valve and keep you posted.
Cheers,
Your QR-Team
Congratulations with your game being Greenlit!
I see updates every now and then for this game, so its great to see your guys are actively supporting your game, unlike other devs.
Thanks cirflexx! :)