Introduction
With the just under six days left we are making a push for the final votes, as mentioned in previous news post's, we are trying our hardest to make it into the top 100.
Why?
From day one we knew it would be an incredibly hard to task to make Halo Solitude popular, we have one major difference to every other mod on this website. We are developing for a handheld system, the Playstation Portable. Halo solitude will also be release for the PC but the PSP and PC have very different system power ( ITS OVER 9000!) so what you will see on the PC will be the max potenshal of the psp. If we get in the top 100 we would be doing two amazing things.
1) We would be the first ever mod on the list that is aimed for a platfor other then the PC.
2) Proving that Console modding is popular to.
Help us do the above. Vote for Halo solitude.
Solitude-Z Update
Making maps with terrain was a real problem before, but now we are trying a new way of doing things which *might* improve performance and make things look alot better. The way we do things now (Only one mapper is testing this out as we arnt sure of the result yet) is to make one big image like this.
\ Now with this you you make this the whole ground texture instead of small tiled grass. The result is this.
Not so pretty ? Thats were detailed texture support comes in ! All we do is flip a virtual switch and bang we have a result like the old image we showed you.We havn't tested it yet, its still being tweaked then we might show you guys some pictures.
Thats it for this update, I will try to get an update every day (not a promise :Θ)or so leading up to end of MOTY part one.
Regards,
the Flaming Ice team.
www.halosolitude.com
Great work.
I look forward to seeing how this new texturing theory turns out!
I've voted for you guys ;) don't worry!
Of course it'll work! It's the same method used as Doom 3 for their outdoor scenes.
Actually it's used on Quake Wars, not Doom 3, but regardless, PCs have a lot more memory and processing power available to make sure such a technique looks good. There's also a lot of streaming involved to allow an extremely large texture map, which is not the case here (so detail will be a lot lower). It may or may not work scaled down to the PSP. Looks promising so far though!
Also doom3 ^^
En.wikipedia.org
(It only says en.wikipedia.org, but it links to the correct place nonetheless)
If you read there, it will say "Currently, the only game that utilizes MegaTexture based on the Tech 4 engine is Enemy Territory: Quake Wars."
Even thought Quake Wars is the only game to use it, it's available to be used in the Doom 3 and several custom maps have. Both games use ID Tech 4.
I voted :) keep up the good work!
Thanks guys , I think we might have a chance with this :)
Actually, Halo 1 did it the same way (even the texture size is the same) :)
i hope that you are adding more things into this map than just rocks - there should be a bunch of trees and plants. But i know it's early so this stuff will probably come later. Can't wait to play this map in multiplayer - hopefully it will be in the beta :)
What 9000 D:!!!
haha...
keep up the fantastic work guys!
lol....Solitude-z?? all due respect, please come up with something else ;]
The name does have a back story.
Our engine Solitude started off with the Z Quake engine, so it doesn't seem fair that they don't get the respect they deserve.
Yea Sami maybe you should just keep it 'Solitude' I've been thinking about and and, no offense, but solitude-z sounds...weird...?