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Post news Report RSS Forward Defense - Devlog 7 - Improved Controls

This update brings in full manual turret controls, voice-over lines and a new map.

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Our new and improved controls make it very easy to manually select enemy targets and also allow you to select multiple Turrets at the same time. Here's an overview of how the new controls work.

Leftclick, hold and drag opens up a selection box. You can also hold CTRL and leftclick to select multiple Turrets. Doubleclick any Turret to select all Turrets of that type (for example: all of your Howitzers).

With one or more Turrets selected, rightclick an enemy unit to target it. The unit will be marked and remembered, even if the unit is still out of range. The enemy target will be prioritized over any other target.

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We've also added in voice-over lines for Structure select, target select, target out of range, structure lost and life lost. Voice actors Mitch Xander and Michael Malconian have done a terrific job bringing these United Coalition Force characters to life.

This update brings in a new level: Farm Fields. Nestled in the heart of the Pashmal region, these farms yield some of the most valuable crops in the country. This heavily cultivated area has become a hotspot for RFA activities. Your task is to establish a bridgehead along the river and prevent the RFA from exploiting the surrounding crops.

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This update also adds completely new foliage to some of our maps. You'll find lush new trees, bushes and plants in Valley Village, Lost Outpost, Highway of Death and Oasis.


Change List:

  • Added Farm Fields level
  • Added new foliage to Valley Village, Lost Outpost, Highway of Death and Oasis levels
  • Added new rock terrain textures to Lost Outpost level
  • Added multiple selection
  • Added selection box using leftclick and drag
  • Added ability to select multiple Structures by type using doubleclick
  • Added ability to select multiple Structures using CTRL
  • Added ability to manually select an enemy target using rightclick (rightclick no longer deselects)
  • Added ability for Turret Structures to remember an enemy target before it gets into range
  • Added enemy target indicator
  • Added range indicators during wave
  • Updated bottomleft menu for multiple selection
  • Updated Target Prioritization menu for multiple selection (if multiple TP modes are being used, the icons become cyan)
  • Updated ingame SFX to improve performance
  • Added voice-over lines for Structure select, enemy target select, target out of range, structure lost and life lost
  • Added Settings menu sliders for voice-over volume and UI sound effects volume
  • Fix for Hesco Wall disappearing at long range at low settings
  • Fix for range indicators not showing up after a wave even though the button is pressed
  • Slightly nerfed Rotary Cannon damage radius to make Rotary Cannon blob less effective


If you run into any issues, please leave a comment in this thread: Steamcommunity.com

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