Dear Community,
We have been long overdue for a news release, so firstly, a big apology is owed to you! Hopefully you can appreciate that this news announcement has really eaten up our time, because we had to concentrate on internal progress as priority.
We have been and continue to be aware that we have an eager fan base eagerly awaiting this game, but we had to wait for the right time to communicate this news.
Tactical Assault is no more...
But don't worry...
Because Dominating Studios presents to you...
Critical Point: Incursion
Yes! You got it - we have not folded under the severe pressure on our shoulders and thrown in the towel...oh no! We will not die! Some of you were probably mid-sentence writing "I told you so", weren't you?
Our ambition and hunger to make this game is stronger than ever!
So you are probably wondering, "OMG why?!" "What?!" "I liked the name Tactical Assault!" "So what happens next?" ...and many other questions. So allow us to try to answer them for you!.
Why the name change?
Firstly, Tactical Assault was a name familiar with many and often associated (wrongly) with the legendary game Tactical Operations: Assault on Terror (TO:AoT). This is wrong and we do not want to give this false impression.
Secondly, to prevent possible legal issues arising in the future due to using Infogrames' intellectual property, we decided that this was the best time to change our brand and set us aside, as our own games company, making our own game - Critical Point: Incursion.
What does that mean?
It means that CP:I is our new brand, and that Tactical Assault is ditched and it is a thing of the past.
We know many of you (and our developers) come from the TO scene, and yes, certain aspects of our game may be deemed similar, however, we are a team making our own game, a modernised version, under our own unique name.
What happens to CP:I?
Regarding the game's development, nothing has changed! We are chugging away as usual, and have made huge leaps in the last few months!
What can we expect in the future?
As we are still an indie team, we remind you that we are doing this in our free time without pay, with the majority of us working full time jobs. So it's difficult and will remain so to give accurate deadlines that we can promise to achieve. This was a problem in the past and not something we will repeat.
We assure you that this game will be released, but when - we do not know ourselves. So don't ask. When we know, you will know.
What we can promise is
Our team is striving on a daily basis to invest several hours into CP:I, working our butts off to bring you Incursion, which will be a solid, semi-realistic action first person shooter game!
We will continue as in the past to give you a good show of direct communication, via our twitter and facebook feeds - forum liaison, however there will be less "front page" full blown out media releases, because we have to knuckle down and invest our time into the actual development of this game.
Why "Critical Point: Incursion"?
Why not? Okay, seriously now... it sounds awesome. That's why. Obvious, right?
We had a huge team pool of names, hundreds infact, and we had to narrow those down to those that did not conflict with games already on the market with similar or exact names, availability of domains (heh.. marketing!) and other key factors.
Huh... I read somewhere that CP:I is linked with Dominating Studios, who are they...?
Okay, so amongst the rebranding of our game product we took the opportunity to give our team a professional name, because we wanted to be taken more seriously as a game studio!
Development Update
With our changes out of the way, we wanted to illustrate and show you how busy we have been behind the scenes making huge progress internally with 90% of our weapons fully modelled, textured and approved and a good handful animated with the rest in motion.
Our levels are nearly all signed off, with vigorous testing taking place, some assets being re-done to really bring our game up to scratch and fulfil your expectations!
Without further delay.. please feast your eyes over the following
Ingame Weapon Screenshots
In addition of our media update, we went one step further to release some sneak teaser screenshots of our weapons in-game! We know this was something the community has longed for and we hope these high resolution images leave you drooling for more
So that's all for now. It's your turn for the faithful community to spread the word of our new changes and get people visiting our sites!
All the best,
Your Critical Point team
looking good.
and it is still free?
at the moment we have no game released. However, our intentions were always to be F2P, however with us looking to go down the road of advertising and marketing our game via Steam, we have come to a decision that we will most likely sell our game.
No details are exact, but we believe a fair price in the region of 10-15Euros would be around the mark.
And what about USD? 10-15 Euros is about $20-25 US Dollars, and I think that's a little expensive for an indie game. Unless Steam is going to even out the currency exchange rate and may that equivalent to $10-15 USD also.
If a game is good, I don't care the price, I'll just save up my hard earned cash. *cough*Minecraft*cough*
The problem is that way you guys will get the game at less money then us euro users, 15 USD's IS NOT equal 15€ it is more or less 11€ so to be really fair if you guys pay 15USD's then we would pay 11€, if we pay 15€ you guys pay 20USD's and that's it everyone is happy because we payed equal amounts. I'm totally feed up of steam using the same amount in USD and in euros so we European users pay much more then US users for steam games and that is not fair one bit.
BTW why do you think indie games don't deserve more then 20USD's (15€)? If they make a very fun and polished game they deserve the same kind of money that a AAA company asks imo.
tactical gameplay with arcade-style speed? sorry man but that sounds like a terrible idea.
is cod tactical, or battlefield, or even CS for instance. I guess any of those FPS games can be classes as tactical.
So think along that line, but with emphasis on faster movement, faster gameplay, no hit damage slowing you down, quick respawns etc..
"So think along that line, but with emphasis on faster movement, faster gameplay, no hit damage slowing you down, quick respawns etc.. "
I would buy this day one if you did the exact opposite, slower movement, slower gameplay, hit damage slowing you down.
There was a great mod for hl2 that had these features and it was a blast to play it.
I suggest you play Counter Strike or ARMA then
Looks good. A tip - use max anti aliasing for screenshots atleast :P
tip taken onboard, we know the m700 sshot doesnt like that good on the media mat.
hmmm it has the look of borderlands (the bloom) but the weapons of CS and black ops.....interesting ill watch this for now