Looks interesting but need a demo to be sure.
Looks interesting but need a demo to be sure.
And that's it...survived the last level (loved the way there's no timer, really didn't think I was going to make it).
Any plans for more levels? I'd definitely be happy to pay for an expansion?
Ah yes - I missed that as I tend to read the text. To be honest even with your pointer I nearly missed it. Worth adding the key's to the text too I think.
Loving this game - a great tower defence game and many of the towers feel different to the "standard" set you get.
Just one point - I've seen a couple of messages about pressing a key (fast forward and show flightpath) but it doesn't say which key it is and I can't find anything in the options to see / change what the key bindings are.
I agree - too many bad experiences of always on for single player. I don't play MMOs, I have to play nicely with people all day at work and want to play my games in peace against the computer. Until there is a standalone version that doesn't require the internet I won't be buying.
Yep - just the demo, and I'd have to agree that it doesn't draw people in. I assumed it was just the start of the game, if that's not the case then I might go for the full game and give it a try - but yes, I'd agree it's not really working at the moment.
Sorry if I sound a bit negative but I'm thinking you'd much rather hear a negative experience than just have people walk away without you knowing.
Thanks for the feedback...
Loved the video so took a punt and bought it, loving it so far. Really feels different to most tower defence games, in fact most of the time I forget it is one. Being able to unlock more powerful options and spells depending on your preferences is great. And the idea is refreshing too.
Great to see the developer feedback but...I figured out the space bar dash quite quickly. However I still found it an extremely confusing game and, though the idea seems appealing, have no desire to go back having got killed repeatedly by the second wave. I had no idea what I was supposed to do or where to go. By all means don't hand hold, but if a player is getting massacred repeatedly by the first wave (as I was) and then by the second wave it would really help to stick a helpful message up at that point. It looks like you've put a huge amount of effort into this game, I really don't think you want people walking away so early for the lack of a hint from time to time.
Ummmmm.....OK. Tried the demo, completely confused and no idea whatsoever of what I was suppoed to be doing. Eventually got past the first creature, then got massacred by three of them. A bit of an intro or some indication of what to do would make a big difference.
Love the game BUT having one hit kill you just makes the big boss (caterpillar like) very hard to clear. One lapse of concentration and you have to start again. Having tried nine or ten times I've now lost interest and won't be playing any further. Real shame.
I appreciate you want to make that level tough but it's become a road block to enjoying the game.
Looks good but need a demo to be sure...is one planned? Been stung by a few games that looked great right up until I played them recently.
Downloaded the demo, played it twice and am completely lost. Shoot the membrane and observe the effect? Didn't do anything. Then the seed starts growing far faster than I can deal with and I lose the level. I like the idea, but you need better explanations and a much less steep learning curve on the first level.
Sunblinder
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