Posting a link and description of the Cell: emergence demo.
Against the "smart germs" of tomorrow's biowarfare, nanites will be our drone soldiers, but for how long? Enter the fluid living world of Cell (grown from "dynamic voxels") to live through the emergence of new life: YOU, a nanobot who shoots deadly colloids and monofilament clouds, builds defenses, pathways, and supercharged weapons, deciphers sinister enemy nanotech, and LEARNS. Tactics, strategy, then awareness drive you to save your patient, your host... your new home?
Today begins a one-week sale of "Cell: emergence" for $.99:
Though version 1.1 of the game has been on Desura for some time, the official announcement of the update was made today. Version 1.1 serves new and casual players by adding visual tutorial screens that demystify the "massively reactive" game mechanics.
The "dynamic voxel" gameworld places high demands on players' ability to perceive and interpret. In this new version of the game, players still face challenging levels and surprising organic reactions within the 1,000,000-cell gameworld, but they now can focus on finding a cure for the heroine's disease rather than deciphering the entire field of nanomedicine.
The new tutorial screens present the terminology needed to understand the biological simulation, and they explain the HUD, which implicitly defines the goals of a mission.
Don't miss your chance to grab this improved version for less than a dollar!
Or check out the updated free demo, which now includes three levels instead of just one:
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