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Comment History
Metaridley
Metaridley - - 27 comments @ C&C: Reloaded

Any chance of new factions in the future? Like GDI/Nod/Dinosaurs/Allied/Soviet/Ants from TD and RA1?

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ CnC Rivals on RA3

how did you extract the models? any chance for the same treatment of the RA Iphone game? (basically a bridge game between YR and RA3 storywise)

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Ver_0.04 Alpha

its still a bit weird using tiberium wars buildings as place holder buildings.
imo you should have all 3 crawlers on one faction and each one represents a production facility. the defenses are pretty self explainary. so base building would be simplified but still work with C&C 4 content.

also you would have the powers and support abilities of the support crawlers. Upgrades from all 3 crawlers as well

(pls delete my old comment, i forgot to login)

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Command & Conquer: Red Dust

Oh thats a neat idea. Will we see also a TD Remastered Version of this mod?

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ The Red Alert

The mod would need a few ajustments tbh

-helicarrier for allies (cut unit from the addons)
-volkov and chitzkoi for sovs
-chinhook for allies
-supply truck for both sides
-phase tank for allies like in APB
-ants :D

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Red Alert 3 Enhanced Vanilla

What about the "Mammoth"-Tank from the April Fools SDK? Would be cool if you can add this too(sry for double post, i forgot to login, so ignore the comment down under)

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Knights of the Force 2.1

Will be there also The Force Unleashed 1+2 Missions? The old KotF got a mission pack with various levels from the games. Also starkillers light saber stand was correct (the sword was accurate to the TFU Games), this detail is missing in the actual 2.1 version

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Knights of the Force 2.1

Great Mod! But i not found the Droideka as a character, it was in the original KOTF. Comes this back`?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Republic at War

hey i heared the developers of this mod are also the creators of ultimate empire at war.

is it possible to bring this mod back? since the mod isn't downloadable anymore

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Ultimate Empire at War

it was also a german version available. anyway, can you re-uploading the files somewhere?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Ultimate Empire at War

Has anyone a backup of the last version? since the auto updater of this game dont work anymore. (german version too would also nice)

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Tiberium Crisis

still don't work. get same error again with a vanilla YR installation.

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Tiberium Crisis

Same Error again. Maybe because i have the german version? Or because i have the updates from cncnet on my YR installation?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Tiberium Crisis

I get this error message, whats the problem here? I've already have the patch on it and drop the T.Crisis into my copied YR folder. Have 1.0001 version. The error appears when i start a skirmish game.

程序故障!

游戏发生了错误, 是否生成Dump?
请把错误信息(游戏目录\debug\snapshot-xxxxxxxx-xxxxxx)压缩后发送给开发者,
邮箱:zcyfksn@vip.qq.com

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

oh okay, the only thing that comes in my mind is, that you have a signal flare that can you throw like a c4, but throw in a range like a grenade or so to compensate the weaker effect of the damage (and shorter time to happen).

What comes me in mind is how the spy plane can work. it can be for soviets the same function as the spy has on allies side, it shows the units on the battlefield that the allies has (to be nerf it, except of spies, underground units such like in tunnels, an stolen submarines = only surface units and only 1-2 times per match or a ridicilous price to use it)

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

Okay sure, that would be also a abuse of this concept.

And if we change the smaller powers to a binocular with you can mark a certain spot of the map (a convoi as example) and you can bomb them with parabombs or troopers?

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

Thanks for the reply! Sad to hear for the A.PP and the Tech Centers. It would be fit for maps with big bases and many defenses. But you have a point here clearly. Tech Centers would be for advanced units and the non-superweapon powers i guess, and you lose it when the TC is destroyed.

I see, you want the CTank balanced, in the original game, he wrecks entire buildings. But yeah i guess your idea is the best choice.

I imagine a big sea map (bigger than pacific threat) with naval yard/sub pen and helipad for cruisers and heli carriers, to use it. But yeah, also you have a point here. The Problem is, that if you sell a naval unit or going out you fall into the ocean. If that is not the case you could as driver deploy it and get own helicopter for fight. also the unit in his usage is pretty op so it should only 1-2 at the time on the map, same for cruisers.

about camo pillboxes. i'm not sure from a programmer perspective, but would it be possible to set a randomized field where the camo pillbox can appear, so the camo pillbox has no fixed point on the map? or spots where the players build camo boxes once per match (if they got destroyed, building/purchase is not available anymore)i guess i read at some point in the old BHP Forum, also the idea of more armor was discussed for it.

Chronosphere/Iron Curtain. Ok sure, it would be only fair if both factions get their second-strong superweapons at the same time.

Paratroops/Bombs - yeah i guess both factions should have these. would be a flag (like for the a-bomb) neccesary? i've seen in the generals-renegade mod "scud storm" a mechanic where you can fly around as super weapon beacon on the map and choose your target.

you could use dogs on a map where the soviets don't have so much high advanced infantery and the soviets don't have minelayers on the map. there can dogs a good infantery counterpart

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

Thanks for the Info! Since i've started 3D Modeling for DB Xenoverse Mods, i'm just a 3D Polygon starter and no pro yet.

Can you answer me a few other questions?
When will the W3D Wiki back online?

And how about the status of the missing units and buildings.

They would be:

Allies:
- Chrono Tank ( i know, a prototype is available on the 1st April Lunar Map) - when the tank comes into the game what happend with the phase tank?
- Cruiser (so far i know, there is no model for the unit yet?)
- Helicarrier? it was a cut unit from RA1
- Tech Center
- Camo Pillbox
- Chronosphere (i guess i hear'd that the chronosphere comes into the game when the coding for the RA2AR Version is ready?)

Soviets:
- MiG (since the yak and the plane mechanic is in the game, i guess it would be only a matter of time?)
- Attack Dogs (including Chitzkoi)
- Kennel (obvious for the Doggys)
- Iron Curtain (same like the Chronosphere)
- Tech Center

- Advanced Power Plant (i'm not sure it's already in the game)
- Any Powers like sonar pulse, Para Troopers/Bombs, Spyplane? (Sure a few like Spy P. would have no point to be in the game but asking about is just for the record)

Oh and any chance of mission-based MP Maps come back in the future? I like the old mission map where your team must save a MCY

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

Hey Guys, i follow you since the start of your journey with this mod and enjoyed APB and TSR many many many hours :D i am also exited for your other upcoming mods RA2AR, Dune, ECW and Imperial Age.

Is it possible that your team create a Tiberian Dawn Mod as a side project, if you're done with the other mods? Sure, Renegade tries to convert TA into the FPS but many design aspects are different between these two games (meaning TA and Renegade). I see in the BHP forums that one guy tries to build one but stopped after a few weeks. It would be possible to use the old Renegade Sole Survivor Mod and APB as a base for it, many units from TD and RA1 are quite similiar.

Good karma+2 votes
Metaridley
Metaridley - - 27 comments @ Red Alert 3: Battlefront

but renegade supports only 2 main fractions

how do you solve this problem?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert 3: Battlefront

which fractions are come in the game?

allies vs sovjets?
allies vs empire of rising sun?
soviets vs empire of rising sun?

or all 3 fractions?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ The Third Tiberium War

implement you the units from kanes wrath and the epic units? (M.A.R.V.,Redeemer, Hexapod)?

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

thanks for the answers chronojam :)

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ The Third Tiberium War

is it incredible a third faction in renegade/on w3d engine to implemented? because, i like the scrin and i would have played with pleasure with them :D

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert 2: Apocalypse Rising

hi guys
i have 4 questions to AR

why will not be present yuri as third faction?
is it to be implemented generally possibly a third fraktion on the w3d engine in renegade? if, nevertheless, he is maybe implemented in far away future with?

if it becomes possibly his 3 units (chrono commando, chrono ivan, psi commando) to agree with a spy?

will there be animals? (Dolphins, Dogs, Giant Squid)

will there be iron curtain and chronosphere?

sry for my bad english but i hope you can ask mine answer

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

"are planned single player missions in the far away futher?"
sry i mean future, not futher ^^

Good karma+1 vote
Metaridley
Metaridley - - 27 comments @ Red Alert: A Path Beyond

hi guys
i have four questions to apb
where are the sea maps with ships and submarines in the gamma? I miss the maps :(

are still planned other units and buildings? (chronosphere, more iron curtain, tech centre, camo pillbox, fake buildings, dogs (Chitzkoi =D), cruiser, Chronotanks, yak & Migs)

are planned single player missions in the far away futher?

if you can make coop maps with ants (I found the ant missions in RA1 funny =D its my opinion)

sry for my bad english but i hope you can ask mine answer

Good karma+1 vote