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I'm a one-man game developer located in Denmark. I've previously been developing the freeware game Ascii Sector for a few years, but am currently focusing on my first commercial title: Hidden Asset, an isometric stealth/assassination game.

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Hidden Asset launches on Kickstarter!

Hidden Asset launches on Kickstarter!

Hidden Asset

The Hidden Asset crowdfunding campaign is now LIVE on Kickstarter!

KICKSTARTER ANNOUNCEMENT

KICKSTARTER ANNOUNCEMENT

Hidden Asset 3 comments

Hidden Asset is coming to Kickstarter on April 23rd!

Hidden Asset alpha demo v0.6.3 now available!

Hidden Asset alpha demo v0.6.3 now available!

Hidden Asset

New update released that adds long-requested features!

Hidden Asset alpha demo v0.6.2 now available!

Hidden Asset alpha demo v0.6.2 now available!

Hidden Asset 3 comments

Hidden Asset alpha demo v0.6.2 now available! Also, a new development video where I go over some of the significant changes to the core gameplay.

v0.5.1 available for testing!

v0.5.1 available for testing!

Hidden Asset

Hidden Asset v0.5.1 Alpha is now available for testing!

Hidden Asset alpha testing!

Hidden Asset alpha testing!

Hidden Asset

Windows and Linux versions of the first two maps in Hidden Asset are now ready for alpha testing.

Hidden Asset development video #35

Hidden Asset development video #35

Hidden Asset 2 comments

As Hidden Asset gets ever closer to alpha testing, issues and bugs keep cropping up. But it's getting there!

Hidden Asset development video #34

Hidden Asset development video #34

Hidden Asset 2 comments

Showing some new assets and talking a bit about how the 2D isometric rendering works.

Hidden Asset development video #33

Hidden Asset development video #33

Hidden Asset 1 comment

In the first Hidden Asset development video of 2016, I show how I've improved the gadget interface and also do a bit of scripting.

Hidden Asset development video #32

Hidden Asset development video #32

Hidden Asset

In this final Hidden Asset development video of the year, I demonstrate the traffic and pedestrians sticking to basic traffic rules, and I also show some...

Hidden Asset development video #31

Hidden Asset development video #31

Hidden Asset

I've expanded the code that handles arriving police cars to handle traffic in general, so in this video I go over what I did and demonstrate the traffic...

Hidden Asset development video #30

Hidden Asset development video #30

Hidden Asset

In this video, I improve the police sirens a bit more, and I also add some new art assets to the map.

Hidden Asset development video #29

Hidden Asset development video #29

Hidden Asset

Somebody call the cops! Okay, let me just do some scripting and stuff...

Breeze Cola

Breeze Cola

Hidden Asset

What's a game without its own soda brand? So here's Breeze Cola!

Screenshot Saturday

Screenshot Saturday

Hidden Asset

Just a screenshot for Screenshot Saturday. Highway and billboards!

Hidden Asset development video #28

Hidden Asset development video #28

Hidden Asset 4 comments

In this video, I take a small detour back to melee combat to fix some issues, then sketch out the rest of the second map.

Hidden Asset development video #27

Hidden Asset development video #27

Hidden Asset

Doing a bit of NPC scripting in the latest Hidden Asset development video.

Scripting fun in Hidden Asset

Scripting fun in Hidden Asset

Hidden Asset

Just having fun annoying an innocent employee in Hidden Asset.

Hidden Asset development videos

Hidden Asset development videos

Hidden Asset

In the previous three Hidden Asset development videos, I worked on the AI, melee combat and some new art assets.

Automating character sprite creation

Automating character sprite creation

Hidden Asset

The process of creating thousands of character sprites for Hidden Asset -- and how much of this process has been automated.