Bit of a late reply, but we released version 1.1.5 last week that adds full controller support.
Bit of a late reply, but we released version 1.1.5 last week that adds full controller support.
It's a possibility, but we don't have any definitive plans yet. In any case, if it's happening, it won't be until after INFRA: Part 3 is out.
I don't know if we'll raise the price once Part 2 comes out. We've talked about it internally, but we couldn't reach a consensus yet.
We've also thought about Part 2 being a paid DLC, but almost immediately discarded that idea. It doesn't seem right at all to put half of the game behind a paywall.
All Part 1 owners will receive Part 2 as a free update.
It's around 9 gigabytes when installed, but I think Steam compresses the download to be about half of that.
Hey thanks. We're using the same model format as Portal 2. I don't remember if Portal 2 models work in Garry's Mod, but if they do, these should as well.
Hello! Kickstarter only allows projects from a very specific list of countries and Finland isn't on that list. As we're based on Finland, we had to go with Indiegogo.
Still working on it! We're planning to add skin color variations, build variations and more heads. There are also female and casual models in the works.
Whoops, sorry for not answering quicker. I wish IndieDB had proper comment notifications.
The camera view uses the exact same framebuffer, but it's just "zoomed in" (by modifying the texture coordinates on the quad) to give the illusion of being from a different position and angle.
Oh, that's an early concept for our pause menu. We thought about having a phone or something that the player pulls up.
We're still exploring ideas though and that was one of them.
We're actually planning to sell this on Steam. We haven't decided the price yet, but I promise that it won't be too pricey!
Oh, the hand textures are quite screwed up at the moment. We're planning to completely replace the hand model so that's why we haven't fixed it.
Extremely fun to play. Polish it a little and it's perfect!
I've been way too busy with other projects for the time being, so I have not had time to work with Pestilence. I might pick this up again later, but don't keep your hopes up for now.
Bought them. 10€ for Grand Theft Auto Complete Pack on Steam is an awesome deal.
That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.
Thanks. I'm actually from Finland though, it's my friend in Stockholm who provides the server.
Help with modeling and animating would be much appreciated. You could contact me or I could contact you again around October.
I was also planning to write a script that randomizes the texture coordinates automatically so that the planks would be in different order in every wall.
I understand your skepticism. I'm not completely new to ModDB either.
I decided to keep the game free-to-play in order to gain a larger amount of intrigued players. "Pay-to-play indie massively multiplayer role-playing game" doesn't sound so promising, while an unique free-to-play sounds like something that one could try out.
I don't profit from this idea as much as I would from a pay-to-play game, but a larger playerbase might as well be worth it. Keep in mind that I might still recieve donations from some players that like the game and wish to support it.
And about the features; majority of them are relatively easy to code, so pulling this off might not be so difficult as one may think.
A lot of promises, perhaps, but they aren't empty promises. I've looked into each feature to make sure that they are possible and within my skills to create. Still, I'm not planning to include every feature in the first alpha/beta, but to instead work on one thing at once and add it in as soon as it's complete.
Hopefully there will be an alpha test before Christmas. Can't make any promises though.
It's probably going to be multiplayer-only. I'm not too sure yet, though.
You should ask your friend if he wants to model for this project, because I'd be glad if he wanted to.
Never knew this, cool.
Pestilence will be completely free. I always hated how the rich players had advantages against other players.
It'll probably be multiplayer only.
You could say that I was inspired by Wurm. However, with Pestilence, I'm planning to put more time to each feature and polish them as much as possible.
For me, Wurm Online was too slow-paced and it looked unfinished. Don't get me wrong - it's a good game, but it's not using all of it's potential.
I've already bought Torque3D for a noticeable discount, and it has everything that I need for Pestilence.
With Torque I also have a full source-code access. If I'm not mistaken, I don't get source-code at all with Unity?
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