A couple of weeks flew by almost unnoticed.
We’ve been working on models, the level design, game mechanics and animations. It’s mind numbing to think that those are the things we’ve really been working on for a long time now. The thing about game development is that in a way the implementable “product” that is, the new model for example, cannot be implemented until it’s mostly done. Even though we are making steady progress, the changes in the game environment itself happens in leaps.
We are on a brink of such a leap as we are getting closer to the NPCs and more of the assets that contribute to the ambience of the game implemented. We are looking to showcase them in our new trailer as a part of the Indiegogo campaign. Nothing about game development is set in stone however, as we have come to realize time and time again.
But as certain as we can be about the winter coming, so is the Indiegogo campaign… eventually.
We feel that it's appropriate for us to recognize the fact that we just passed 1000 followers, it's been a long time coming. Big thank you, to all of you!
Latest tweets from @loisteinteract
May 15 2015, 10:06am
May 9 2015, 1:45pm
May 9 2015, 10:14am
Our latest devblog or something like that, we talk about birds and motivation: T.co
May 5 2015, 4:36pm
Our team got checked at the office by a security guard, he felt it's suspicious for us to be working in the middle of the night. #indiedev
May 5 2015, 3:50pm
@paavohtl Christmas came early this year!
May 5 2015, 1:06pm
May 5 2015, 11:21am
@NotNeksus Yes to all :) There are things that are possible in this game that we are not even aware of!
May 4 2015, 2:40pm