LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.
Useful links:
Forum
Wiki (also hosts documentation)
Bug tracker
IRC Channel (#love@freenode.net)
This update comes with a rebalance and rework of tiles. This includes changing the rarities of tiles, changing the score/materials of some tiles, nerfing the score of gold tiles but increasing their chance, and allowing tiles to have arbitrary materials independent of the letters default material. Most of the other changes are as a direct result of this.
The old tile rarities were based on an analysis of letter frequency used for deciphering text encrypted with substitution ciphers, so it was biased towards bodies of text, rather than individual words. The new tile rarities are based on an analysis of the in-game dictionary, weighted based on source word length with a bias curving towards 7 letter words.
As you can see from the above graph, the biggest changes that resulted from this, are H and T are much less represented, and a few consonants have danced arround a few places. Gold-bordered silver is no longer a naturally spawning tile material, and only appears as a result of gear or events, dull gold tiles are now always worth 10, and shiny gold are worth 20 if it's X, 30 for J, and 40 for Q. Other changes related to the tile changes:
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this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love
Usually you can intergrate a build command for Love in lots of text editors, making it easy to package games instantly.
I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.
I still cannot comprehend why people use Vi/Vim
That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...
That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.
Love2d.org
"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.
It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.
Lövers
gonna give it a try soon.