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Comment History
DrakoRex
DrakoRex - - 13 comments @ Dark Flame Final PreAlpha Release!

as I have said before, I would like a chance to work with the team or at the very least assist in further testing. I understand the flood of random people that just ask away on wanting to test because "YADAYADACOMPLAINPLSPLS" but I would like to actually lend a hand in development. I missed the kickstarter (not that it matters because im broke) so I was not able to get in the testing team that way, but I am a programmer and designer, (and a fan of igavania/darksouls) so I feel I might be a help in testing if not actual dev. on another note, you should consider a few things:

local/(online?) coop,
random generation dungeons
layered map(doors in the bg/fg that take you to other rooms, or "layers")
adding in the alpha demo as a easter egg
slide kick and dropkick
will the game be moddable on release or through future patching?

EDIT: you can reach me at my email if you want to keep your reply private.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Dark Flame Final PreAlpha Release!

just booted up darkflame today and was surprised.
I believe this is where the term
"but wait, THERES MORE!!!"
comes from. I had finished the final arena duel, which I had assumed was an endless survival.
I later checked with the merchant just encase and found some dev items. warren, you never cease to amaze me.
the only thing I am wondering is what is behind the start room? but if im wondering that then I guess you did a good job making the game immersive. also, from what I understand, the pyre isn't the holy realic that everyone thinks it is, and that it draws its power from the dark flame?

Good karma+2 votes
DrakoRex
DrakoRex - - 13 comments @ Dark Flame Final PreAlpha Release!

I replied in an email, more information in that. you haven't replied... just checking if you found out what was causing the collision bug.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Dark Flame Final PreAlpha Release!

yeah uh warren.... weve got a situation. I beat the boss, leveled up and died at the same time. it seems that I was revived off of the map.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Dark Flame Kickstarter!

have you gotten my email yet warren? I am interested in helping you out in any way I can.
I want to see this as a success,
and I know you would do it all the way through on your own anyway,
(you've already come this far :P)
so I qould like to help speed things along.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Dark Flame

I sent an email concerning the project. please reply when you have time.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ REBUILD news

make sure to run the build in litLQ or lower, we are experiencing an overdraw issue.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Project L.N.D.

k, so my laptop DO NOT WANT le unreal engine. SO I will be upgrading my desktop before LNDev continues. however, later(much later) I have decided to include(not a source port) but a remade version of doom one shareware. this of course depends on legal, but if IT is possible, it will run doom. or crash and burn trying(lnd that is.) so... the unity scene is at a standstill so far, I want to collab. with andy one day and record a 4p split video. the scene is done, but it doesn't have the skylight windows or most of the upstairs objects, so it may look a little plain. from me to you,

-SAM CLARKE

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Project L.N.D.

oh and we have katanas now.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ Project L.N.D.

HELLO EVERYONE!!!
I have news and to some people already down the path it is no surprise.
I will be porting the project to unreal.
WHAT?!?
well, I want to see how much of a performance gain I can grab here,
because unity doesn't cut it when I have 2.8 fps just with the scene loaded into memory.

YERS I do indeed write some sloppy code,
the code I have written for lnd very well IS the sloppiest code I have ever written or seen.

but even so, I will be finishing off the scene in unity and pop it here to the DB. expect a 4player split build when I do.

Good karma+1 vote
DrakoRex
DrakoRex - - 13 comments @ kaizengamedev

going to guess you are a friending me because you like LND?

Good karma+2 votes
DrakoRex
DrakoRex - - 13 comments @ LND Release PreAlpha(Milestone) 6.7 (WIN64)

I, DRAKOREX AM CURRENTLY HEAD PROGRAMMER.

Good karma+2 votes