PatchedPreResetBuildPcMacLinux
DemoA Patched Pre Reset build. known bugs, moderate lighting spazing. use your favorite archiver to open the 7zip. when in doubt 7-zip, its the one that ends...
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Very early work in progress. Intended to be a mix of Zelda, Castlevania, and DooM.
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A Patched Pre Reset build. known bugs, moderate lighting spazing. use your favorite archiver to open the 7zip. when in doubt 7-zip, its the one that ends...
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You know covering the screen with hair might look okay on paper, but after five minutes it is going to get annoying. It's covering too much of the screen.
thats due to a mechanic we are planning, which is a dynamic 3rd person mode but that's not for a while. please bare with us.
the lighting will be different.
i patched the pre reset build to fix problems. you must replace the old build to use the pached one. (i could have made a .ppf but it may have compiled differently.) the post reset is cooking and i may make a video.
master skeleton female is almost done, i also made a new icon that Sam hasn't seen yet. tell me what you think
k, so my laptop DO NOT WANT le unreal engine. SO I will be upgrading my desktop before LNDev continues. however, later(much later) I have decided to include(not a source port) but a remade version of doom one shareware. this of course depends on legal, but if IT is possible, it will run doom. or crash and burn trying(lnd that is.) so... the unity scene is at a standstill so far, I want to collab. with andy one day and record a 4p split video. the scene is done, but it doesn't have the skylight windows or most of the upstairs objects, so it may look a little plain. from me to you,
-SAM CLARKE
we got melee working
oh and we have katanas now.
HELLO EVERYONE!!!
I have news and to some people already down the path it is no surprise.
I will be porting the project to unreal.
WHAT?!?
well, I want to see how much of a performance gain I can grab here,
because unity doesn't cut it when I have 2.8 fps just with the scene loaded into memory.
YERS I do indeed write some sloppy code,
the code I have written for lnd very well IS the sloppiest code I have ever written or seen.
but even so, I will be finishing off the scene in unity and pop it here to the DB. expect a 4player split build when I do.