The mixture of Stilization and use of normal+spec maps in a way this ... sharp i guess ... looks really strange - but not bad at all! Pretty unusual - cant wait to see how that looks in motion. So far i got the feeling that there is some kind of gap between the rider+bike and the map/track though ... maybe that's because of the stain and scratches all over the environment vs. the super polished apperance of the character/bike ... i suggest to ask your concept artist to dirty up the guy and his ride in the screen shot a litte to compare the effect. About the development speed - take your time for testing and balancing etc. - we have enough "i'm pretty on stills" games out there that are fun like licking dust bins ;)
CreativeStorm
Morten joined
Morten Storm is a game designer and digital artist with several years of practical experience. Started at a age of 12 in the hobby scene, profession grew out of pleasure. Studying game design and later 3d art & animation in Berlin, as well as conventions like the Games Convention, Games Com, the German developer award, the GDC, the TGS and some smaller ones, helped increasing skills and knowledge. Storm creates individual pieces of art from your ideas, designs great art out of nothing and even develops hole high quality games by his own. Specialized and optimized in style and performance his professional work will lead your product steps closer to success. In 2011 the focus moved to top class mobile games and ready to use prefabs to be used within the Unity³ engine.