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In the world where medicine can do wonders and citizens are kept safe from any danger, where war no longer makes the headlines and clean energy is at surplus, the society got hungry for emotions. Welcome to the world of future, where motorcycle racing got even more intense. Welcome to the world where hypnotized millions watch like motorized gladiators are taking out each other in ruthless motorcycle races. Rascal Rider is a fast-paced arcade style racing game. It features spectacular track settings, some cool motorcycle and gear design and a gameplay that will require you to be much more than just a fast rider. Your opponents will not hesistate to take you out of the competition with a whole arsenal of weapons, all of them approved to be used on track.

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Media RSS Feed Report media Rascal Rider first in-game screenshot (view original)
Rascal Rider first in-game screenshot
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Cossack-HD Aug 30 2013, 3:27pm says:

Nice stilization... I've never seen something like that.
Time to find at least something imperfect :D
There is no blood shadow as I noticed :)
Keep your great work! I didn't expect you to show an ingame screen that soon.

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rimau Author
rimau Aug 30 2013, 4:32pm says:

Thanks, I'm happy that you like it. And that "no blood shadow" thing is exacatly the kind of feedback we need :)
As for the speed of developement... on one hand we did quite a lot of testing, etc in the past year, and on the other hand Unity does let you to work fast when you know what you want from it :)

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CreativeStorm Oct 14 2013, 10:10pm says:

The mixture of Stilization and use of normal+spec maps in a way this ... sharp i guess ... looks really strange - but not bad at all! Pretty unusual - cant wait to see how that looks in motion. So far i got the feeling that there is some kind of gap between the rider+bike and the map/track though ... maybe that's because of the stain and scratches all over the environment vs. the super polished apperance of the character/bike ... i suggest to ask your concept artist to dirty up the guy and his ride in the screen shot a litte to compare the effect. About the development speed - take your time for testing and balancing etc. - we have enough "i'm pretty on stills" games out there that are fun like licking dust bins ;)

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The art style prototype for the Rascal Rider.

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Aug 30th, 2013
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