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My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

RSS My Blogs  (0 - 10 of 18)

SketchUp Skateparks

booman Blog

I have been designing skateparks in SketchUp, maybe some day they could be used in a game?

Proton and Linux Gaming

booman Blog

Valve has created a fork of Wine called Proton and it has made huge improvements to Linux gaming!

I've been testing and re-testing all of my Steam games, GOG games and even itch.io indie games with Proton. There is even an experimental fork of Proton called Glorious Egg Roll which has some enhancements not yet available.

Here is our GamersOnLinux Youtube channel:
Youtube.com

Games:

Guides:

A few recent videos


Gaming in Linux

booman Blog

Wine has come a long way!

Today Wine can play just about any windows game from sources like:

  • Steam
  • GOG
  • Retail
  • itch.io
  • Uplay
  • Origin
  • Arc
  • Battle.net

Valve has now forked Wine and created SteamPlay (aka Proton) which allows Linux gamers to enable versions of Proton to test and play their games.

GamersOnLinux is still using PlayOnLinux to test and play games... here is our YouTube Playlist of over 200 games. We also host over 400 step-by-step guides including DXVK implementations.

Gamersonlinux.com

Playlist:

Youtube.com

Quick videos...

GamersOnLinux now has 200 Guides for PC games in Linux

Dishonored

Guild Wars 2

Aliens vs Predator Classic

Torchlight (GOG.com)

Bastion (GOG.com)

Remember Me

Battlefront 2

Halo Combat Evolved


More PlayOnLinux Video's

booman Blog

PlayOnLinux Game Videos

booman Blog

GamersOnLinux.com already has over 120 step-by-step guides for running PC games in Linux with PlayOnLinux.
Here are a few game-play videos:

System Shock 2

Drakensang Online (Free MMORPG)

Two Worlds II

Confrontation

Rune Classic

Magrunner

Age Of Wushu

Beyond Good and Evil

At Gamers On Linux we are providing a new Guide every week.
All of our game testing and updates are here on our Facebook page:

Gamers On Linux Facebook

Like us and follow all the games I'm currently testing in Linux with PlayOnLinux.

Gamers On Linux

booman Blog

I am involved with a team whose goal is to create step-by-step guides on running your PC games in Linux with PlayOnLinux.
There are a huge number of Direct X9 games that run GREAT in Linux with modern hardware. PlayOnLinux utilizes Wine to run games, but create a user-friendly interface and some advanced customization to ensure your games will run.

Check out our growing community as we post guides, talk Linux, talk games and share success stories.

Gamersonlinux.com

Here are a few games I've successfully run in Linux with PlayOnLinux:
Drakensang Online

Fable: The Lost Chapters

Call of Duty 2

Bioshock

Darkest of Days

Dead Space

Far Cry 2

Fallout3


StalkerSTALKER

Ghostbusters

Warhammer 40,000: Dawn Of War - Dark Crusade

Torchlight II

Half-Life 2

Assassins Creed

Linux and PC Games

booman Blog

I have been meticulously testing games in Linux with Mint and PlayOnLinux.
So far I have had a lot of success with PlayOnLinux and my PC Games.
I continue to list my results here on my Game Cave website:

Linux Games List


Its amazing how well Wine works in Linux and the growth of Linux support.
I can't wait to see more games being ported or released with Linux in mind.

New Start

booman Blog

I plan to start modeling again this weekend during my Christmas break.
I'm going to practice creating models from scratch in Blender and then doing some test baking high poly to low poly. After that I will do some test imports into UDK and see how my models & normals look.

I have been paying a lot of attention to games and their assets. No matter what game I play (Far Cry2, Wolfenstein, STALKER, Legendary) all the assets still have seams. The best models I have seen so far are ironically in Unreal Tournament 3. But I admit, Assassins Creed models are very nice too.

As I develop these assets, my goal is to learn how seams can be hidden so the UV mapping isn't so obvious. Also, I have learned that normals retain display how lighting falls across surfaces, specially sharp edges and can make objects look less "perfect" and "computer generated".

First I will be working on some simple crates and revolved pottery. Then on to architectural elements like doors, roofs, walls, steps, etc.

I would like to complete several assets to scale that can be used in Hells Reach custom maps.