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I was the sole programmer, designer, and producer on Pocketwatch Games' first two titles, Wildlife Tycoon: Venture Africa and Venture Arctic. Venture Africa was built in 10 months on a budget of $8,000 and has sold over 90,000 copies worldwide, while Venture Arctic hass received tremendous critical acclaim and continues to sell in stores across the United States. I'm heavily involved in the "indie" scene, having hosted the IGF awards ceremony from 2007-2009. Prior to Pocketwatch Games, I worked on titles published by Microsoft, EA, and Activision, mostly in AI and networking code.

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Steganography - Hiding level data in images

Steganography - Hiding level data in images

Monaco 2 comments

What is Steganography? It's a message hidden in another message. In Monaco's case, all of the data that describes a level is hidden in the side-view image...