I agree about that stuff being frustrating in Sim City. It's never fun to have your hard work torn down.
Since you've got enemy dinosaurs to contend with, somtimes that player will be able to use the disasters to attack them. We also are going to have some "survival" levels that have you trying to survive or progress during a disaster. We'll make sure it's not frustrating like the obnoxious tornadoes and fires in Sim City.
AndySchatz
Andy joined
I was the sole programmer, designer, and producer on Pocketwatch Games' first two titles, Wildlife Tycoon: Venture Africa and Venture Arctic. Venture Africa was built in 10 months on a budget of $8,000 and has sold over 90,000 copies worldwide, while Venture Arctic hass received tremendous critical acclaim and continues to sell in stores across the United States. I'm heavily involved in the "indie" scene, having hosted the IGF awards ceremony from 2007-2009. Prior to Pocketwatch Games, I worked on titles published by Microsoft, EA, and Activision, mostly in AI and networking code.