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Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter...
game features
Our first ever interview. If you know any journalists, tell them about us!
we got featured! check out this interview with gaming capacity!
En explaination on how the combat system will work in the hardcore sandbox survival & exploration game Boundless.
the combat system in boundless
An explaination of why we don't want a crafting system in Boundless, and a description of what we will use instead.
boundless - no crafting system, exploration instead!
Read about the Setting of Survivor and our Gameplay Features!
story / setting / features
Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!
level creator dev day three
Struggling with angry blocks and few other things.
level creator dev day two
Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.
level creator dev day one
In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...
[submerge] art hints - workflow 1/7
As you may have noticed, the most recent updates have been on Saturdays, well this is no accident.
weekly update day change
Hey guys, I just wanted to explain our weekly updates system.
weekly updates
Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter...
story
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