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Debbie, Jango, and Jacob are joined by Brian Olszewski – Starboard Games LLC’s Creative Development Lead – as they come together to discuss comic...
rogue space || episode 5: novel ideas
Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...
ogat - update 75.21 - map editor is out!
The features of Deadly Walkers, the FPS Zombie Game that will be released in 2015 by Animantz and Dysotek.
deadly walkers: the features
This feature details the various elements and mechanisms of the gameplay.
gameplay details
People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)
things you wanted to know about ufho2 but never dared to ask
Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...
2d is not 3d (in case you missed that)
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
11 improvements for your brainstorm
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
6 steps to play with player's mind
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...
what a game designer needs to know?
Another interview about the lead designer of City of Steam, check it out!!
the 57th parallel interview: dave lindsay
David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.
city of steam: david lindsay exclusive interview
One of the best feature of Digmaan: The Aftermath that players/gamers will surely love.
game feature # 4
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