From original mod:

The basic idea of Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.



P.S. That's just a hobby and my first project for HTC vive.

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Zombie Panic! VR Dev Blog #4

News

Here is the gameplay video:




For this time I'm added:

  • New melee weapons: chair, machete, axe, sledgehammer, cooking pot, frying pan, baseball bat and crowbar;
  • Weight system (and walking speed);
  • And some fix with weapon sounds and etc;



Next my goal:

  • Menu (and loading screen);
  • infection (it's almost done);
  • Magnum and shootguns (problems with reload system);
  • Play for zombies (it's almost done);
  • Change movement system for player;
  • Fix Zombies AI (make them more smart);

Updates are very rare because I don't have HTC Vive, so I always go to my friend's job (it's something like a VR gaming center ...and they're have htc vive) for test my game.



If you have questions about this project or something else, you can write me.


Zombie Panic! VR Dev Blog #3

Zombie Panic! VR Dev Blog #3

News

Two handed shooting, new weapons, mini menu and small fixes.

Zombie Panic! VR news

Zombie Panic! VR news

News 4 comments

And again, some information about what's working for now.

Zombie Panic! VR information

Zombie Panic! VR information

News

Here is some information about this game and what's ready now.

Comments
Boy1Next1Door1
Boy1Next1Door1

First of all, make a constant locomotion.
Second - make representable HUG for inventory/status.
Third - if you gonna add zombies, lock them to 2 positions - Stand/Crouch. Otherwise the meta will go even deeper than that of Lunge+Jump+Crouch+Spin+... and will have body jiggling while doing all of this.

4th - re-design movement. The zombies are too fast for a pvp. I mean, player could use this advantage to go in and kill whole team of survivors alone as whitey without even using Lunge, if it was normal ZP!:S.

5th- good luck.

Reply Good karma Bad karma+3 votes
DarkGhostterran Creator
DarkGhostterran

Thanks for your comment.
Yeah, zombies are move so fast, I was already fix it (but it is only npc, not player).

About the inventory/status - I want to make it more realistic and unusually. I'm already have idea too, but dont have time to make it now (it's will avaliable soon).

By the way, it's only pre-pre...-pre alpha :D , and everyday I'm fix some bugs, add something new and trying to make this game more realistic and similar to the original mod.

Reply Good karma+1 vote
Boy1Next1Door1
Boy1Next1Door1

Will gameplay be close to actual ZP!:S or you will take your own path?

I'd advice doing it 2 way - this way you'd atleast have a way of fixing stuff in a kinda "VR way" rather than trying to copy an already bad design.

Reply Good karma Bad karma+1 vote
DarkGhostterran Creator
DarkGhostterran

Gameplay will be not close the original mod, cause it's VR and need to make it more realistic, interesting and special. But basic idea will be from original (do objectives, kill zombies, survive). For now project only develops and many things can change.

Reply Good karma+1 vote
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Zombie Panic! VR
Platforms
Windows, VR
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DarkGhostterran
Engine
Unity
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Horror
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