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In 3492 contact was established with an alien civilization in the neighboring Andromeda Galaxy. Unfortunately, it turned out that the aliens are living under the reign of the evil Prince Zandagort, whose main goal is to conquer the entire Universe. Soon after the contact their fleets set off towards our galaxy.
In this crisis the League of United Planets got together to find a solution to the problem. Although it seemed obvious that the planets should combine their fleets, they could not agree on who should manage the resulting galactic forces. It was soon clear that negotiations have failed, and war broke out.
[This is where server 1 started in July 2009... and after six months of playing... this is where it ended...]
In 4078 after a desperate war with the aliens and due to the treachery of a human faction called Church of Zandagort, IsenMother the last terraformed planet in the Milky Way was annihilated and the home galaxy of mankind was no more.
[The game consists of 4-5 month periods of PvP and 2-3 week periods of PvE. The background story continues according to the result of these PvE endgames.]
[Four more servers passed with varying success of the humans. But you see the point: unite humanity by whatever means (economy, war, diplomacy), to defend our home against Zandagort.]
Zandagort is a browser-based sci-fi MMORTS developed by Hungarian indie game studio Zanda Games.
What makes Zandagort unique? A realistic ecological model (Lotka-Volterra) with 54 species that limit the growth opportunities of the players. A realistic economical model (Input-Output) with 33 buildings, 17 resources and complex production chains. And last but not least spaceships are not just countdowns but moving objects on the map, making geostrategy, fog of war, diversion operations and other tactical maneuvers part of the game.
If you need more information try these links:
If you're ready to play SIGN UP NOW.
0 comments by cucu on Feb 17th, 2012
Although the development of Zandagort began more than three and a half years ago, it has still not ended (and probably never will). Based on players' experience and feedback a few interesting changes has been implemented lately.
A major complaint was that war is not profitable enough. If you use all your resources to develop your economy you can double it in about 4-7 days. The more you spend on other things (like arms) the less you can grow. Of course if you not only spend on spaceships but also use them you can make up for the weaker economy.
In Zandagort wars are mostly about conquering other players' planets, demolishing the building on them, transfering the resources via teleport to home planets and finally leaving the newly conquered planets behind. The reason for this reverse slash-and-burn tactics is that planets on the front or in enemy territory are hard to keep: they get no defense bonus, they are far from reinforcements and they are close to the enemy. The positive side effect (for the game as a whole) is that the enemy has the chance to take back these planets, so you can wage wars without totally exterminating other players.
Here's an example of this (November 2011):

So the profit of war stems from the amount of resources you can get from occupying and looting planets. To increase this the maximum rate of looting was raised, the amortization of the loot was lowered and besides standard resources (in-game) money can be looted as well.
In Zandagort economy is pretty complex so it takes quite a time before you can produce spaceships and go to war. From now on you get a carrier at signup. This third generation spaceship enables you to conquer unguarded planets well before you build up your economy (although you still need to raise your population to 500k before conquest). Of course this rush has some disadvantages too: a non-rushing player will have most of its economy on his first (unoccupiable) planet, while you will have a larger share on your second (occupiable) planet. But without risk there is no reward.
Carrier is only partly for fighting, it is mainly an auxiliary ship. Its purpose is to speed up other spaceships. The details of this speeding have changed now. Not only is it more logical but it can be used for some special fleet tactics as well. Let's say the enemy has a fleet of 530 corvettes and 100 carriers. Since there are enough carriers all the corvettes are carried so the total speed of the fleet is 30 parsecs (pc). But you only need 12 fulgurs (speed: 50pc) to shoot down a carrier:

Now there are too many corvettes in the enemy fleet so not all can be carried, which means that the fleet has to slow down to match corvettes (18pc). By this speed you can send your main forces to finish the job. 275 destroyers (speed: 20pc) are enough to win the battle:

The result: with clever tactics you could defeat a numerically superior enemy fleet.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
Well, he *did* conquer the Milky Way. The terraformed planets of humans were destroyed, bacause they cannot use them, but other planets suitable for their chemistry are pretty much used since then.
The graphics of the game will be completely replaced with hand-drawn and painted images. This will be a long process (lasting about a year), but elements of the new graphics will be publish from time to time.