Worbital is a real-time artillery strategy game, peppered with a heavy dose of cosmic chaos. Spun off from the turn-based Interplanetary, Worbital attempts to realize interplanetary war in real-time, emphasizing hype-filled gameplay and gravitational destruction. Each player commandeers a planet, building support structures and increasingly powerful weapons. The goal: be the last civilization standing! With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks! It is unshackled from the grounded and deliberate style of its predecessor, in favor of unrealistic fun.

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wrb 2017 11 29 First Playable Ex


Hi! Val here, bringing you our very first status update of the year. The Holidays are over, 2018 is marching on full speed. The work continues!

Hopefully, just like us, you are already awake after the holiday hibernation.

As the new year is starting, we are setting up our game plan for the nearest months and beyond. Actually, scheduling itself is our main task now.

Days and days go into setting up the schedule, which might seem like too much for someone outside the development loop. Why can’t we just get on with it? Get to those features!

Well, one of the biggest (and most painful) lessons we learnt from the Early Access run of the original Interplanetary was that sparse planning can and will come to haunt the team later along the development cycle. Like a shady past, it always catches up with you… Which is why this time we take the schedule extra-seriously. Right now, as I am writing this, most of the development team are sitting in the next room and putting every single Worbital development task on the Tasklist spreadsheet, figuring out who will complete each one and how much time they will take. Once we have all that down, it will be much easier to track and manage our progress. If it’s on the schedule, it gets done. All bow to the schedule!

Our lord and saviour, Tasklist Spreadsheet, aside, another major current goal is adding more weapons to Worbital. There are several weapons already working in the current pre-alpha version. Among them are Railgun and Laser, which might be familiar to you from Interplanetary. Worbital also has some completely new weapons, some of which we’ll be showing off in the coming weeks. Keep your eyes peeled for new screenshots and GIFs, which we post regularly on our Twitter and occasionally here as part of Screenshot Saturday. Better yet: follow us!

All in all, Worbital is coming to a stage where we need someone outside the team to give it a try. For that, we’ll be getting our fellow game developers of Kajaani to play the game and share their opinions with us. Yay, our first (semi-)external testing! In the future, the testing might become even more external… But that’s hush-hush for now.

So much for our first update of the year. Let’s get 2018 started!

Art Style Update

Art Style Update

News

Hooray to our first status update! Currently, we are busy building essential tech for the game and refining the art style. Read more in our article.

What Is... Railgun?

What Is... Railgun?

Feature

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

What Is… Colonizer?

What Is… Colonizer?

Feature

This week, we are introducing another one of the Worbital weapons—Colonizer.

The Chain Reactions of Worbital Design

The Chain Reactions of Worbital Design

Feature

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

Comments
Crayeth
Crayeth

Oh man this looks awesome. It looks a lot like a game I played when I was a kid, 'cept it was 2d and turn-based. I've been trying to find it for years but I simply can't remember what it was called. I just remember shooting ordinance from one planet to the other, seeing it pulled in by gravity and leaving a big hole on the planet. Maybe you know what it was called?

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val_tjr Creator
val_tjr

Hi! Could it be Warheads (http://www.warheads.net/)?
A while back we got a comment comparing our previous game, Interplanetary, to it.

Reply Good karma+1 vote
Guest
Guest

Omg I think that is it! Thanks. Anyway looking forward to Worbital, and ill check out Interplanetary for sure too.

Reply Good karma Bad karma+1 vote
val_tjr Creator
val_tjr

Happy to help! :D

Reply Good karma+1 vote
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Worbital
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
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Sci-Fi
Project
Indie
Twitter

Latest tweets from @worbitalgame

Forcefields let you block off any projectiles coming your way, but you do have to activate them manually. So, keep… T.co

17hours ago

We wrote a status update post about our progress on the Worbital Alpha. See what's cooking:… T.co

Feb 23 2018

How is Worbital doing? We're on our way to completing Alpha. New weapons, prettier graphics, sound effects, music a… T.co

Feb 23 2018

Hey, Twitterers! We also have a page on Facebook. If you're into that, come share some love 😉… T.co

Feb 17 2018

To all of you anime fans out there, here is a new short series—Ekimemo! The music was created by our friend and Wo… T.co

Feb 14 2018

RT @teamjollyroger: Happy Valentine's, everybody! May love in your life be infinite, like the universe itself 😍 #HappyValentinesDay T.co

Feb 14 2018

Freaking Railguns, how do they work? If you don't mind the miracle explained, read out latest blog post about Worb… T.co

Feb 12 2018

When you choose a Railgun to shoot, the targeting trajectory-line appears in space.Twist this line around to adjust… T.co

Feb 10 2018

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