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Post news Report RSS Trailer release, new crafting system, new world

We've just released our first trailer. Take up Brew and Broom as Amalia, a 17th century witch living in scandinavia. Besides this, we've revamped almost everything in the game. Graphics, brewing, movement, you get the point. This post discusses a bit of everything. Trouble's Brewing.

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Greetings, Witches!


We've been radio silent for some time now, and for good reasons:

  • We've released our very first trailer!
  • We've gotten an actual office to work in and gotten incubated at a local game incubation park
  • We've revamped our entire core
    • Movement
    • Brewing
    • Gameplay
    • The world
    • Narrative

A lot is happening, and we are super excited to show you guys some of the progress!

The Trailer


The trailer is an early conceptual trailer that focuses on the crafting aspect of the game. We really want to make crafting the focus of Whimsical, and have the RPG-side as a side dish.

Revamps

So first off, we've revamped a lot of graphics! A picture is a 1000 words, so I'll get on with it:

Progression

Even though we liked our old Amalia model, we wanted to pivot to a more realistic and repersentative outfit for the early 17th century.

1

We've implemented a lot of fill-out graphics and improvements generally.

3

We also like to mix around and try out different settings. The picture below is an entirely different one, even thought using the same assets.

4

Brewing/Crafting

As mentioned above, we've also revamper our brewing! We wanted it to be more advanced, giving players more freedom in their experimentation. Earlier we only had a cauldron where you place two ingredients and pressed brew. Now we have four stations that all do different things to ingredients. First off the cauldron.

Gif 4 brew


The Cauldron follows the same formula, you still drag two ingredients in it (although now you'll actually have to swirl around to get it to work)

Gif 5 Brew

Then we have the Magic Infusion station where you infuse ingredients with magical powers by drawing runes of power!

Besides these two there is also the bloodbath as well as the pestle. These stations transform ingredients based on movement and time. Sadly, they are not yet implemented with graphics - but I promise I'll deliver next time! #BeliveMe #IndieDevsAlwaysKeepDeadlines

So yes, a lot of things are happening. We hope to be able to connect with you guys more during the development from now on. Keep your eyes open for future demos, these ones will be a bit juicier than before!

Until then,
Brew safely, Witches!

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