Walls: Descent into Madness v 1.0
Nov 10, 2012 Full Version 0 commentsIts finally Finished! Report any bugs with comments and private messages. Credits go to Isaiahere and Zombine3d.
Ever since you were a child, you have been running from an enemy that doesn't exist. Ever since the day that you've killed HER, your whole live has spiraled out of control. Now its time to choose. Fix the mistakes you have made in the past or die in this pit.
"Walls: Descent into Madness" tells the story of a patient in a Mental Asylum that struggles to escape and fix the mistakes he made in the past. This game aims to be completely original which means none of those old RGM sounds, sprites or textures.
0 comments by Isaiahere on May 3rd, 2013
Development is going smoother than ever so I felt that is is necessary to create a Facebook page for GRIN. Now, people can keep track of updates, ask questions more conveniently, and participate in votes with ease. Check out the page here: Facebook.com. I am aware that many people don't have Facebook so you might just wan't to track the game on MODDB if you are interested. If you have a question or want to make a suggestion, do it on Facebook or send an e-mail to isaiahere@yahoo.com.
Its finally Finished! Report any bugs with comments and private messages. Credits go to Isaiahere and Zombine3d.
A long, long time ago, Isaiahere decided that he wanted to make a game. After hours of backbreaking work, this is what he came up with. A few days later...
Awesome wallpaper for your computer. This took almost 30 minutes to make. Please comment!
Downloading now, really looking forward to this :)
Thanks! Please report any bugs.
The final version is in the process of being authorized!
Why you make a game in this engine?
The graphics are just looking awful.
It's ******* easy, and the gameplay is good, like in Wolfenstein 3D.
The game should be finished in a few months.
I can't wait to try it! :)
How do you replace the default weapon models? Could you explain to me in detail?
You don't say...
YES! I am working on this all by my self right now.