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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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Passwords have been implemented. A listener server options has been implemented. Also a little bug where you were allowed to join server across various versions of the game has been fixed. While in alpha developing code for host migration won't be a focus. Rather it'll be looked into so to design a well optimized listener server. Other then tweaking and optimizing the server code the rest of the alpha dev cycle should be focused on improving game play. The two in the works are:

  1. Improving the rooms. The containment room will be redesigned. Then other rooms be added. Following this will be a map generation redesign. The maps at the moment are really just a serious of lines with the containment room forced into. The new map generation system will be similar to a rpg dungeon generator as rooms will be scatter about and then hallways linking them will be generated.
  2. SCP's AI will be fixed. The issue is the AI is bound by character motor. The same one you the player deals with. So some work will have to be done on that. The issue is SCP is to big for the tiles, which is why there was a size change. Yet SCP was then scaled up and is again clashing with the tiles.

Passwords and Listener Servers

Other improve high on our list are:

  • NPCs other the SCP will begin to enter the game.
  • Different Weapons.
  • Improved movement beginning with crouching and sliding.

Don't post your idea or bugs in comments, we have a forum. Comments will be reviewed, but the forum gives use a better space to address your needs.

Finally, an apology for the game going up only for windows for this release. It'll be available for mac and linux in the next release for sure.

Interfaces and Networking

Interfaces and Networking

3 years ago News 0 comments

An interface management system, and game registration with the unity master server.

Lots of progress!

Lots of progress!

3 years ago News 1 comment

Procedural generation, new assets, grenades and many more. Six-Eight-Two is nearing a playable phase!

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Six-Eight-Two v0.11a

Six-Eight-Two v0.11a

1 year ago Demo 28 comments

The team has recently been unable to work on Six-Eight-Two due to my absence in university, but I am back now and we are ready to continue work! So, to...

Six-Eight-Two 0.1a

Six-Eight-Two 0.1a

2 years ago Demo 57 comments

Six-Eight-Two is a horror survival, first person shooter. It is a game based on the SCP_682 file in the SCP wiki / foundation. The story takes place right...

Six-Eight-Two Ver[0.6] Pre Alpha Build

Six-Eight-Two Ver[0.6] Pre Alpha Build

3 years ago Demo 22 comments

Here is a small pre alpha build for you all to enjoy! This is mainly a stress test and basic play build. Please go to our IndieDB forum and post your...

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icosagon Oct 18 2015 says:

Please help someone. How do you join a room? How do you know what ip to use? How?

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Hexaknight Apr 15 2015 says:

where is scp 682? all i can do is walk around shoot and etc but i dont see him any where?

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Xenomorph_4321 Aug 29 2015 replied:


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WhereDeyAtDo? Feb 23 2015 says:

Shooting 682's legs or anywhere doesn't seem to be slowing him down even the barrels don't do a thing and 682 can just rip through shutters like paper (and frankly all this just makes him more terrifying).

+2 votes     reply to comment
Commando-_- Feb 11 2015 says:

Im worried is it still going :/

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Divinity Studios Limited
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Jul 30 2013

this is the article i saw on tv :) T.co

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