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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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0 comments by Magarthryx on Jul 23rd, 2012

Added management code for interfaces. I do most of my working with GUILayout, but management code allows for someone write up custom interface scripts and for those scripts to still be within the management system.

Games when hosted now list themselves on the Unity master server. In the future we'll set up our own master server. There's some basic interface for the hosting process. This will be expanded upon in the future. No lobby, just straight to the game. There's assets available for making a neat lobby where the players are in a room above SCP 682 watching it. When the game starts it'd break down the door to the cage and run lose in the facility. Oh, and multiplayer is a go, just a few more days and the basic structure for the code will be put together.

Game play changes? It's multiplayer now.... soon.

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Six-Eight-Two Ver[0.6] Pre Alpha Build

Six-Eight-Two Ver[0.6] Pre Alpha Build

Jul 18, 2012 Demo 6 comments

Here is a small pre alpha build for you all to enjoy! This is mainly a stress test and basic play build. Please go to our IndieDB forum and post your...

Post comment Comments  (0 - 10 of 45)
Guest
Guest Apr 30 2013, 7:17am says:

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Pkbiggums
Pkbiggums May 10 2013, 2:44pm replied:

just unzip the .jar

+1 vote     reply to comment
simtexa
simtexa Apr 26 2013, 1:34pm says:

What'sthe weird human arms stickin' out of the sides o' dis thing?

+1 vote     reply to comment
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Guest Apr 30 2013, 7:15am replied:

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GemWrecker
GemWrecker Apr 26 2013, 10:17am says:

After watching the video, i got some questions about the matchmaking:
LAN Game, so you can play the game on the Local Area Network (LAN).
Passwords, so people can't just join when you don't want it.
And customizable limits, to prevent a server being flooded with people, it could make a server slow or even freeze it.

+1 vote     reply to comment
Killing_You
Killing_You Apr 22 2013, 9:05pm says:

Hey, I've got a question.. Are you planning on having any voice actors ingame? If so, do you have any positions open?

While TheVolgun would probably be a better choice for 682 himself, I would very much like to voice the player character (For taunting 682, ambient "damage" sounds, etc) or any ambient characters (if there are any).

I am willing to take requests if you want a sample. Please contact me soon, thanks!

+2 votes     reply to comment
Pkbiggums
Pkbiggums Apr 18 2013, 7:27pm says:

when is it estimated that 682 will be in the game? My youtube team would enjoy doing a play through on it

+1 vote     reply to comment
GemWrecker
GemWrecker Apr 2 2013, 4:02pm says:

I got an idea! Can you make so you can start with different weapons, so you don't just have that assault rifle all the time? If you could, it should be great!

+3 votes     reply to comment
wepon-wepon-wepon
wepon-wepon-wepon Feb 6 2013, 5:59pm says:

hey im joe from steam if u do the full game i will vote this game to be the game of the week

keep up the good work :)

Sincerly

Joe

+4 votes     reply to comment
ToughGuyMcGee
ToughGuyMcGee Dec 16 2012, 3:59pm says:

This looks very cool. Will he have powers like the huge extending claw seen in SCP Containment Breach?

+2 votes     reply to comment
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Six-Eight-Two
Platforms
Windows, Mac
Developer & Publisher
Divinity Studios Limited
Engine
Unity
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A new video for you all to enjoy... So... Enjoy! T.co

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Guess whos being modelled as we speak ;) 6 to the 8 to the 2 ;D

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