Six-Eight-Two Ver[0.6] Pre Alpha Build
Jul 18, 2012 Demo 6 commentsHere is a small pre alpha build for you all to enjoy! This is mainly a stress test and basic play build. Please go to our IndieDB forum and post your...
SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.
0 comments by Magarthryx on Jul 23rd, 2012
Added management code for interfaces. I do most of my working with GUILayout, but management code allows for someone write up custom interface scripts and for those scripts to still be within the management system.
Games when hosted now list themselves on the Unity master server. In the future we'll set up our own master server. There's some basic interface for the hosting process. This will be expanded upon in the future. No lobby, just straight to the game. There's assets available for making a neat lobby where the players are in a room above SCP 682 watching it. When the game starts it'd break down the door to the cage and run lose in the facility. Oh, and multiplayer is a go, just a few more days and the basic structure for the code will be put together.
Game play changes? It's multiplayer now.... soon.
Here is a small pre alpha build for you all to enjoy! This is mainly a stress test and basic play build. Please go to our IndieDB forum and post your...
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Apr 12 2013, 5:47pm
Really need to use this more often, big things are happening with Six Eight Two :) Be very excited! :D
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Reached 800 subs today... Awesome!
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Oct 13 2012, 4:43am
Guess whos being modelled as we speak ;) 6 to the 8 to the 2 ;D
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just unzip the .jar
What'sthe weird human arms stickin' out of the sides o' dis thing?
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After watching the video, i got some questions about the matchmaking:
LAN Game, so you can play the game on the Local Area Network (LAN).
Passwords, so people can't just join when you don't want it.
And customizable limits, to prevent a server being flooded with people, it could make a server slow or even freeze it.
Hey, I've got a question.. Are you planning on having any voice actors ingame? If so, do you have any positions open?
While TheVolgun would probably be a better choice for 682 himself, I would very much like to voice the player character (For taunting 682, ambient "damage" sounds, etc) or any ambient characters (if there are any).
I am willing to take requests if you want a sample. Please contact me soon, thanks!
when is it estimated that 682 will be in the game? My youtube team would enjoy doing a play through on it
I got an idea! Can you make so you can start with different weapons, so you don't just have that assault rifle all the time? If you could, it should be great!
hey im joe from steam if u do the full game i will vote this game to be the game of the week
keep up the good work :)
Sincerly
Joe
This looks very cool. Will he have powers like the huge extending claw seen in SCP Containment Breach?