b.o.l.f.-3d
Updated 7 months ago
TBD
Single Player
First Person Shooter
b.o.l.f.-3d is a easy demake of wolf-3d, but it is still in alpha progres.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it.
Due to the creator of RGM locking their forums, I created my own support forum for RGM. I will try to answer any questions as well as possible. I've used RGM a lot so I should be able to help:
Razorcast.at.ua
About Raycasting Game Maker with 0 comments by cork279 on Mar 27th, 2012
Hello, I'm writing this just to inform everyone on updates, and where you can get support for the engine.
SUPPORT FORUMS
Recently, the developer of RGM locked it's forum, because understandably he was too busy to keep check of it. So, this can't be used for asking questions or resolving problems. You can still check it though, your problem may already be resolved. There's also pretty much no contact details for him, so you can't ask him directly.
I made a website/forum; at first it's use was going to be for posting RGM games, but it also has an alternate support forum you can use and I'll try to help anyone I can. By the way, you can also post your own RGM games (and also 'news' posts at this website).
TUTORIALS
Smallcombe made a tutorial for modding his RGM game Rage Frenzy. I will be changing this tutorial to suit RGM in general, and adding stuff to help anyone new to RGM (it's quite an easy engine anyway, but tutorials would help). Smallcombe's tutorial is already very useful as it is, and I'd recommend it if you're new to RGM.
LATER VERSIONS OF RGM
The developer of RGM has said he'll keep updating RGM, new versions will still be posted on his website. I'll be posting them here too. I don't know what will be happening with the Jage3D engine however.
Thanks,
Cork279 (I didn't make RGM, I'm just trying to help ;P )
b.o.l.f.-3d is a easy demake of wolf-3d, but it is still in alpha progres.
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Are there any engines that allow me to make games more like doom, you know, with stairs, and lighting effects, more than 5 enemies, and more than six guns.
I need some help. Every time I import a Bit Map, the old one still shows up in the game! I don't know what im doing wrong. Any advice would be accepted with open arms.
I Cant seem to import BitMaps into my game. I would apreaciated some help here please.
I can't find any tutorials for making sprites for this engine, don't really want to download them from the net, just feels like I'm plagarizing.
It's difficult to make a tutorial on spriting, since it's like drawing and people can comfortably find their own way.
For example, the tutorial would depend on which program you used. I personally use Paint.NET to make sprites (I'd recommend Paint.NET, it's easy to use like Paint, but with many more features).
I usually zoom right in, and make the sprite pixel by pixel, for the best result. This shouldn't take too long due to the small image sizes used by RGM. Sometimes I use texturing programs such as mapzone, to make textures for sprites, then layer the textures into the sprite.
Other things you could do are draw the sprites by hand then scan them in and edit them, if you have a scanner.
BTW, you can use other peoples images as long as you follow their license. For example, if it's a CC-BY license, reference them in the credits. Most images would probably have a Creative Commons (CC) license. If it's copyrighted/trademarked, I'd recommend not using it.
I could try making some sort of tutorial to help if you want?
I would appreciate a tutorial if it wasn't a bother or anything, I use Paint.NET for stuff too lol.
It was sooooooooooooooooooooo cool !
This looks great! I'm all new to everything hat has with game-development to do. Might be a good idea to start with this engine to get going somewhere? Seems very easy to use.
This engine is very easy to use.
Hey DrZombo, I wrote up a tutorial on how to mod my Rage Frenzy game which also looks into the layout of this engine and might also point out some information which the read me doc might not include. RF Tutorial - Moddb.com