The Walled Garden is a platformer RPG set in a surrealistic Garden of Eden with procedurally generated trees which grow from a destructible environment which subdivides as it is destroyed.

Inspiration for TWG stems from video games such as; Super Mario Bros, Flashback, N+, Zelda & Super Metroid. With artwork inspired by Hayao Miyazaki, Zdzislaw Beksinski, Hieronymus Bosch, Salvidor Dali and many Esoteric Illustrations.

The game assimilates esoteric symbolism to video-game iconography via the appropriation of existing source materials. Essentially TWG is a interactive representation of the pictogram depicted on each tarot card.

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Dusting off the old GMK

News

Hey everybody!

Wow.. I haven't posted in 120 days.
130+ days since I've worked on the game physically.

Never for a second think that this game project is over with, it's one of the only constants in my life.

Earlier this week I brushed the dust off the Ol' Walled Garden. Started realizing it felt empty.
There wasn't enough variety in the movement from the creatures, there wasn't enough of them.

I had forgotten that the key aspect of TWG was the creatures, and the way they interacted around one other.
This game is obviously heavily inspired by Mario Bros.
So obviously the Turtle is a main creature within my Game.
Turtles all the way down



Every game needs it's basic movers. Each one needs variation to create a good sense of change.
People keep ragging on me about how many things I've taken away from Mario Bros.
Turtles are an important symbol in mythology, it supports the world on it's back.



So you must understand that the three main creatures in my game are Snakes, Turtles and Elephants.

With the introduction of the Frog jumping on the Turtle shells randomly, it really opened up a lot of emergence to occur. Things started happening that I couldn't predict would happen within the game. Sure I set it up to occur, but the game decided when or if it would happen or not.


Realizing I could take this interaction and spread it to different creatures.
I came back to our old friend the DrillPig.
Drill pig is basically a small blind elephant/pig.

It should have a short temper, and be like a bull in a china shop when it's not happy.

  • Gave DrillPigs the ability to effect turtles
  • Gave Drill Pigs a rage mode
  • Rage mode now has a stampede dust effect
  • DrillPig is the only thing in-game that can destroy a turtle


My girlfriend suggested yesterday that I make a little mouse.
So that is exactly what I did by reusing the code from the my unused Monopods

A quick little creature that doesn't need to have much of an effect to cause some big changes.

For example let's say we make it so the DrillPigs really don't like Mice near them.
Suddenly you're not the only one causing a ruckus.



The Rat/Mouse could also be used for puzzles like in Krusty's Funhouse.
It makes a great little lemming type creature.




Added some basic spiders to add some more basic vertical up and down enemies.

Enemy Mounts and Interactions

Enemy Mounts and Interactions

News

There are particular animals in Eden that don't mind Atom riding on their back. At the moment the current existing mounts are; Horse, Rooster, Swordfish...

July 2014 Update

July 2014 Update

News

A lot has been worked on this month. I'm really trying to push for a demo to be released this month. The first chapter consists of Four elemental realms...

2014 Updates

2014 Updates

News

Wow I can't believe it's been two years since my last update. Just want to make it clear that this game is still being worked on. There was a bit of a...

Demo release December 21st

Demo release December 21st

News

Hey everybody, just keeping you all updated and letting you know that the expected release date for the real demo will be on December 21st, 2012. So please...

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Winter Solstice Demo 2012

Winter Solstice Demo 2012

Demo 1 comment

In regards to the whole 2012 December 21st, new age belief. I rushed myself to get a demo out by today. This demo is pretty haphazardly thrown together...

Tech Demo

Tech Demo

Demo

This demo is about two years old. You can either try playing the demo, or switching throw rooms by pressing Q&E The plan is to release a stable demo...

Comments
kyropim
kyropim

Cool game man, especially that tree growing and platform changing gun. tracking.

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Guest
Guest

I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.

Thanks

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JackAM
JackAM

Sorry the post above is me please contact me with this user info

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richtofen115
richtofen115

Oh holy crap, I remember playing the super old 2012 demos when I came across this, I had no idea it was being worked on, looking really cool. tracking.

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DrBones Creator
DrBones

Wow that's intense not many people have played the 2012 demo.
So it's great to see you back again - There should be a new demo just as soon as the first chapter is fleshed out to my satisfaction.

Reply Good karma+1 vote
luciuspain
luciuspain

I think it looks awesome totally love to play it.
Wish I had a few bucks to donate but ill gladly purchase it when it comes out.

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DrBones Creator
DrBones

Glad you like how it looks, no worries about donations.
Have you had a chance to try out the demo that is on indieDB already?

It's pretty old to the new demo that will be coming out very soon.

Reply Good karma+1 vote
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The Walled Garden
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Latest tweets from @walledgardentwg

If anybody wanted to interview me for a podcast, I wouldn't say no.

Jun 4 2013

The intent is to inform via self education without a malicious aim to gain profit from such a system.

Mar 10 2013

Indiedb.com Walled Garden Demo release is official! #indiegame #gamemaker #2dgame #platformer #gamedev #demorelease #endoftheworld

Dec 21 2012

Filedropper.com Demo release! On filedropper till #indieDB authenticates the demo download. #demorelease #2012endofworld #indiegame

Dec 21 2012

Extensive play test session today Stomped out a game crashing bug! couple more levels, Friday release is not looking so scary. #indiegamedev

Dec 20 2012

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