Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
Hey guys, this is the first picture of our target demo level, which doesn't have any art in it yet. Rest assured, there will be art and other pretty things to be put in as time moves on, but this is an early WIP that I wanted to show to you for your time and patience.
Oh I do hope that you don't intend to keep all the BSP....
BSP is very unstable and can cause the Engine to crash very easily.
I recommend using static meshes where possible for a more stable game.
This is only a Target Demo and is not part of the final game, and we intend to make the final game mostly, if not entirely static meshes. So, no one will actually play this level except for internal staff, so there is nothing to worry about.
Ah cool, I really like the art style on the crate.
I am excited to see what level designs will look like.
Yea, we are trying to get more assets made, but we are going to need some more artists for that.