Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
This is a WIP because it doesn't have its texturing finished yet, but the model is done and the textures are getting there.
wow that looks really good :P
It looks more like a futuristic radiator to me, but that's not a bad thing. It still looks great.
Thanks guys!
Pretty cool. Definitely add some gritty maps to the blue side-thingies.
And how did you manage to get this up to 72k tris lol.
I imagine thats the turbosmoothed high poly in Max, not an in-engine screenie. Still sweet though!
Rowan hit that one right on the head, this is the high-poly version, the in-engine version is like 250 tris I think.
lol, WOW that is a BIG difference...
Nice model
The thing is, you are actually seeing the in-game version, but it says that many polys for some odd reason (I think it is a thing with 3ds max).
ahh, I see.
Still a cool model... and that is the important thing :)
hay guys thanks for all the awesome comments.
The scene is 72k tris, which includes the HP that is hidden, the crate you are seeing in that pic is the real time low poly model(currently 410 tri's) with the maps applied using the 3Point Shader.
still finishing up the texture not 100% done