Vigilantes is a crime themed turn based tactical RPG, and the second game by Timeslip Softworks. An older demo is available in the files section, and a more feature/content rich paid version can be purchased direct from the developer here. All purchases include a Steam Key, when Vigilantes is released on Steam. Vigilantes also has a Steam page here.
The city’s going to hell. On the streets and behind closed doors, the Mafia infiltrates and corrupts the civic power structure. Gun crazy paramilitary survivalists wreak havoc, while packs of flat out crazy Churchers roam, stealing anything that isn’t bolted down, and burning anything that is. Enter Sam Contino.
Vigilantes is a neo noir turn based tactical RPG for PC, which was successfully Kickstarted and Greenlit in 2016. Vigilantes is available on Steam Early Access here, while an older demo is available here.
The V21 update for Vigilantes is now available, introducing new features, content, balancing improvements and fixes. In the latest update, the hunter becomes the hunted with gang lieutenants setting up ambushes for the player. The environment can be used against the enemy with the addition of gas canisters and fuel barrels, and you can take the fight underground with the introduction of the first subway map!
The release notes for this update can be found below, and a more in-depth explanation of the additions and improvements can be found in these two development videos.
+ Gang lieutenants can set up ambushes for the player
+ Fuel barrels and gas canisters as objects can be activated to set an area on fire or explode
+ Characters with 2 or more adjacent enemies gain the surrounded status effect. Being surrounded causes them to pay less attention to active threats, and are easier to score hits against
+ Night missions now impose a 5% penalty to ranged CTH and cover is more effective at night... could be a good time to hit the survivalists
+ When fighting indoors, assault and precision rifles suffer a 5% CTH penalty due to being used in an enclosed space
+ Added first subway map
+ Added 15 illustrations for gang leaders
+ Added MK II incendiary grenades and MKII improvised explosives
+ Added crafting recipes for MK II Incendiary and IE
+ Added new non combat encounter: From The Precipice
+ Added new encounter: Intimidation
+ Gang lieutenants now require 2, rather than 3 pieces of intel to locate.
+ Rackets require 2, rather than the planned 3 pieces of intel to locate
+ Racket and boss encounters are now more difficult
+ The per tile tactical re-positioning cost is now lower
+ Failing tactical repositioning imposes a -1 initiative penalty on your team
+ City tiles with high wealth have a chance to provide gangs members with improved equipment
+ General Arms Peacemaker SMG can now fire a single, more accurate, 3AP shot in addition to a burst
+ Gang members gain a level bonus at Hard Boiled or greater difficultly
+ Gangs get a scaling bonus to income at higher difficulties
+ Penalty for having an adjacent enemy and trying to use an assault or sniper rifle is now more severe
+ The Friendly Fire perk now prevents allies being hit by the shotgun's cone of fire
+ The Battle Frenzy perk now has a 30%, rather than 10% to activate
+ The shop now generates more component items
+ Added an option to toggle between fullscreen and windowed
+ Added an option to disable film grain
+ Added an option to set camera move speed
+ Increased camera rotation speed
+ Camera scrolling can now be disabled when the level starts, and re-enabled with a key press. Workaround for the Linux wandering camera bug
+ Camera movement speed increases as camera gains elevation
+ Individual tutorials can now be disabled
+ Changed how current / max health is displayed, to make it more clear when a character is wounded
+ Fixed a bug where swapping between regular and hot loaded ammo could cause errors with the ammo unloaded from the gun (Supervoid)
+ Fixed a bug where input was being disabled in error, forcing players to click a UI element to re-enable it (Ushas & murrki017)
+ Fixed a bug whereby input was enabled when enemies changed weapons, which caused an issue in AOO and potentially other areas (Ushas)
+ Fixed a number of typos (Gloomseeker)
+ Fixed reachable tile display showing for enemies is escaped to menu during enemy turn (Ushas)
+ Fixed armour replaced during combat not updating protection until first hit (Ushas)
+ Sodium Thiopental no longer used if you opt not to use it (MotherAce[No])
+ Fixed issue with loading some gang leader fights (degzee64)
+ Rackets can no longer be found by surveillance only
+ Fixed issue with enemy fleeing in survivalist training facility (Ushas)
+ Made changes to code for switching between scenes, in the hope this resolves the issues with level loading.
+ Fixed crouching bonus was not being applied to characters in cover
+ Fixed issue with character not strafing after one strafe per turn
+ Fixed characters being able to shoot through one of the buildings in alleys 2 (Sheepify)
+ Fixed a bug where failing and retrying the first mission could cause crashes and unpredictable behaviour (Ushas, Tortousit, Tchey, Alatar)
+ Fixed an issue whereby dragging a stack of items onto a stack of the same type could cause unpredictable behaviour with inventory
+ Fixed rackets not being removed
+ Fixed rackets not providing a piece of intel on a lieutenant or another racket
I hope you enjoy the update. Should you have any feedback, please let us know!
The article and video covers the changes made so far on version 21 of Vigilantes, the turn based, neo noir tactical RPG for PC. Version 21 will be available...
After three years of relentless work, Vigilantes, the neo noir turn based tactical RPG for PC is now available on Steam Early Access!
Big Announcement Time: Steam EA Release & Updated Trailer!
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