• Register

VHEL is a 2-D, story based, stealth focused, real-time tactics game set in a science fiction world known as Nor Prime. It follows the exploits of a young Bhacrio girl named Khana Faust, a courier in the southern region of Ivara, who undergoes strange metaphysical changes from a parasite known as VHEL, originally used as a means to power a destructive anomaly known as Skull over 13 years ago and also a parasitic commodity amongst mammoth-like hydrozoans known as Ragnic. As Khana, the player will explore the continent of Ivara in a rudimentary day to day simulation of her life as a courier while also engaging in confrontations with Ragnic -- usually within an evasive fashion -- in heart-stopping confrontations periodically, using alien tactics and strategies unique to this world alone.

Post article RSS Articles
The Syndicates

The Syndicates

Feature 1 comment

For the unfamiliar, Nor Prime is govern by "syndicates", not legitimate governments. Syndicates follow very closely to cultural ties and center themselves...

Creating High Fidelity 2D Art & Animation

Creating High Fidelity 2D Art & Animation

Feature 4 comments

VHEL, from an artistic standpoint, has been in development well over 6 years now. Throughout that time, many different variations of familiar characters...

March 3rd - Not dead!

March 3rd - Not dead!

News 3 comments

I hope everyone has been well, as like many others I know. 2010 is a pretty big year not only because it's the start of a new decade, but because the...

November 5th - Micromanaging Time

November 5th - Micromanaging Time

News

Sorry AGAIN for missing last weeks update. I simply had no time on my hands to deliver an update. Luckily, you're all getting twice the serving this time...

Game Progression

Game Progression

Feature 2 comments

Although the VHEL design document describes an array of events, situations, and story specific jargon, the core objectives and goals are very straightforward...

Procedural Content Generation

Procedural Content Generation

Feature

Procedural content generation in VHEL does just that: create new content from preexisting assets within the game without a designer (me) telling the game...

October 23rd - A lot to do and manage

October 23rd - A lot to do and manage

News

We're currently working on the underlining design and code for VHEL. Most of it is just about done. It feels like nothing's really changed for the longest...

Races of Nor Prime

Races of Nor Prime

Feature 3 comments

Everything about everyone in Nor Prime! There are 3 unique races that make up Nor Prime: Humari, Bhacrio, and Hecoy. Though relatively similar in characteristics...

Character Bio - Part 1

Character Bio - Part 1

Feature 4 comments

Part 1 of VHEL - Couriers 50+ character roster. Enjoy!

October 12th - Delays hurt

October 12th - Delays hurt

News 1 comment

It's been a long while since I've had to do an update on VHEL's Mod DB page. As many of you can see, we've revamped the front page (a big thanks goes...

September 1st - More of nothing...I swear

September 1st - More of nothing...I swear

News 7 comments

That's right! I'm giving you "more of nothing"! =D HA-ZAAA!

Core Design Philosophy

Core Design Philosophy

Feature 5 comments

Emotionally driven gameplay, emphasizing cinematic immersion through player involvement, continuity, and nonlinear storytelling -- this is what VHEL is...

August 9th - The pace of a snail, the speed of a turtle

August 9th - The pace of a snail, the speed of a turtle

News 5 comments

Even when you have everyone working in sequence, tightly bunched together to get things done, you'll always run into "downtime". You guys know what I...

Update: July 6th - Adding more to the buzz

Update: July 6th - Adding more to the buzz

News 1 comment

In the coming week hopefully, I'll have a small, but effective gameplay video that will showcase how the camera system, core mechanics, intermission mode...

Update: June 10th - In the heat of development

Update: June 10th - In the heat of development

News 1 comment

Making a game so intensely focused on immersion, makes creating a traditional design and game build, difficult. Most of the recent work has been on the...