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Greetings, dear murderers!

First things first, let’s begin with the most recent events. Don't Kill Her was presented at the Swiss video game festival Ludicious, located in Zürich. The numerous visitors were able to meet Her in a very pleasant setting. As usual, I left a couple of flipbooks out on the stand. And here’s something that surprises me every time: the gamers remove pages from the flipbook to take with them, therefore “killing” her in the process. Obviously, She’s cracking up as I write these lines.

Level design galore

Some time ago, I mentioned my new approach to working on the game’ script. Following the feedback I had received from people that had played the game, I felt the need to adjust the manner the game was designed around Her, and the other characters. So I wrote quite a lot, and also summarized and condensed my narrative intentions. Gradually, She and I managed to strengthen the game, to make it more tangible. So much so, that I decided to apply the same rigour to the level design.

Therefore, I decided to build my own tools in order to create the different areas the game will be comprised of, more efficiently. However, She reminds me not to reveal more for the time being, at the risk of undermining Her plans. More specifically, let’s say that I attempted to write down a very very precise storyboard on many different levels.

Such an undertaking has many advantages. Firstly, I will finally be able to accurately assess the amount of work left before the release of the game. On the other hand, I had no choice but to imagine another process for the unfolding of the story and its secrets. Come to think of it, the latest one was literally inspired by one of the characters of the game! So here’s an enigmatic preview for you my dear friends.


Characters

In addition to all the writing and relentless work on the storyboard, I have evidently been designing new visuals.






On this matter, if you care for a sneak peak, please feel free to follow me on instagram or tumblr, where you can fin regular updates on my work (and also .gifs on top of that!)

Thank you again for your amazing continued support and patience. <3

FallenIsland: Beta Testers Required

FallenIsland: Beta Testers Required

Fallen Island 2 comments

We are looking for people to take part in a closed Beta.

Armies in Civilizations Builder

Armies in Civilizations Builder

My Own Civilization 1 comment

Civilizations Builder now has armies. Send them to conquer enemy lands and beware of AI raids!

Still here + news about Dimentionalz

Still here + news about Dimentionalz

Dimentionalz 0.0.8 [The lightning update II]

I'm still alive, working hard on optimizaitions for my project and a bundle of things.

#12 Bunch of gifs and narrative work

#12 Bunch of gifs and narrative work

Don't Kill Her

Meet some new characters I've designed for the game and learn more about how I want them to be part of it.

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Comments
vzrenggamani
vzrenggamani

I Wonder I HAve This Game Engine But Too Expensive And Big For Download. My Modem And router Cant Download This Engine. Really I Really Wonder I Have This Game Engine. But Fully Compressed If You Want To Send Me The File :) :D

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Thread
Thread

Adobe flash is very good and fun to use. Just very expensive

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TapSkill
TapSkill

You can use the Flex SDK with FlashDevelop as a free alternative. It is actually a lot better in many ways than developing within the Flash IDE.

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PJLandon
PJLandon

I think that you could buy it with a package yearly/monthly subscription deal with Adobe Cloud...

Now wanting to have to deal with Adobe, their "security" measures, and issues with their Cloud service is another issue.

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ThinkingofmasterplaN
ThinkingofmasterplaN

Why wont it let me ******* download it?

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01kadir01
01kadir01

this engine is very good for making flash games

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Guest
Guest

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feather240
feather240

Derp :P

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