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0 comments by Hogge on May 15th, 2013
Yesterday, our IndieGoGo-campaign came to an end. We had gathered 368€, a far cry from our initial goal, but non the less enough to buy some well needed content from the asset store.
Much of the money gathered came from a radio show we held earlier this month in collaboration with Tidaholm FM, so we would like to thank both the owners of that radio station and of course the people who contributed to the campaign.
While we have improved vehicle physics since the first playable version last year, we are still working on creating a truly compelling experience. Vehicle handling is a highly prioritised area for us and we will not give up until we can deliver a solid, fun experience.
Another area we are working on is the menus. Our programmers are looking in to menu code and our artists are beginning to work on menu graphics.
Overall, the game has gone through a major artistic improvement in the last few weeks, with buildings being textured, new custom water being implemented and an improved skybox. We've also reached the texturing phase of our second racer, which is going to be quite a treat.
For those who don't know, we're planning on
Cavelight Entertainment has decided to participate in the Swedish Game Awards. To be competitive, our goal is to implement menus and physics by the deadline of the contest. Your support is a major spur for us, so if you want us to reach this goal, please support us by liking and commenting on the game.
Latest tweets from @cavelightent
#XboxReveal is on in just a few minutes. Hoping for @RareLtd to show some awesome games. Maybe a new #PerfectDark or #BanjoKazooie ?
10hours 29mins ago
Cavelight are having a #Nintendo64 night. We're gonna play #Goldeneye, #PerfectDark, #DiddyKongRacing, #MarioKart64 and #MicroMachines.
May 20 2013, 10:57am
Congrats to #Norway for their #Eurovision victory.
May 19 2013, 6:22am
Check out this #fresh #trailer for #GranTurismo 6! Truly makes your mouth water! T.co
May 15 2013, 12:44pm
Our #IndieDB page is now #working properly again.See our new #racer inside: T.co
May 15 2013, 12:30pm
Don't forget that we're participating in @SGA . #vote, #like and #share. #Indie #jaguar T.co
May 15 2013, 8:31am
19 hours remain of our #crowdfunding campaign. This is your #lastchance to bag our #unique #rewards! #racing #WiiU #Ouya #Indie
May 14 2013, 7:54am
The second #patch for #Lovetender is out now, featuring new #music and a new #intro. #iOS #Indie #Game
May 13 2013, 6:57am
Cavelight and Velocity Stream were on the local news this morning! T.co
May 8 2013, 4:00am
220€ so far today. Why won't you #contribute as well? T.co
Apr 18 2013, 11:47am
The content in the new video looks way better than some stuff on the original indiegogo video. You should probably redo the whole pitch using only the latest graphics. I imagine the inconsistency in art level can be a turn-off for a bunch of people. ;)
Otherwise, it's a creative idea and there need to be more asymmetrical games out there, so keep it up!
Good work! This is really a great idea. A lot of progress has been made. I wish this team luck, and I can't wait to see what the finished product will be like.
Thank you very much!
If you want to see our game progress faster, you are welcome to help us with our IndieGoGo-campaign.
see i want to be able to create somtin like this lol. execllent game
Glad that you like our game.
Wow, AWESOME, AWESOME idea! Needs some refinement when it comes to how the gameplay is, perhaps some features to add variance to tracks and how you can control the racers. I don't want to say add Mario Kart-style weapons but that would add so much... perhaps something that is more serious?
Thank you :)
We are aiming to create more track variety by having the Paver pick up power ups, such as laying out narrow/slippery road segments and the Activator Mode is also going to be worked on.
Oh yeah, that's gonna be gold :)
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Thanks for the positive feedback. We're planning on making a new video in the next few weeks.