I have finally gotten my game to the point where I am beginning to expand the player base beyond a few testers, and I am now starting to advertise and expand the exposure of the game.
Vantage is a Prehistoric Simulation MMO. Your main objective is simple... to stay alive!
You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.
- Create fires at night using some tinder and wood so you don't freeze at night.
- Build a hut to live in and call 'home'.
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected, by skinning dead animals and tanning the hides.
- And much, much more!
Vantage is a game I have been working on longer than I care to say. It is my life's work and I am proud to still be working on it, and I believe in the concept of the game and I hope that other people do as well, and find the game fun, entertaining, and also educational.
The game is based heavily around a complex crafting mechanic. You must craft all the items you need to survive. In addition, a lot of research is done to make the crafting mechanics for each item as realistic as possible. For example: to make a fire, you need a wood spindle, wood hearth, and some tinder (dry grass for example) just like in primitive times. You attempt to make the fire with those items and you may fail if your skills are not good enough.
The game engine is my own custom engine I call VantEdit. The engine renders a fully seamless world (no loading screens) of any definable size.
The world is created using a tectonic plate simulation system that simulated millions of years of tectonic shifting, collision, and terrain erosion, etc. The final result is completely terraformed using my custom terraforming algorithms, and the final world is streamed to the user as they play.
You can interact with every single item within the game, from trees to rocks and animals. Depending on the size of the world, there can be millions of objects, or more! You can take an apple from one of thousands of apple trees, or extract the water from a cactus and take it with you in newly created coconut cup.
My ultimate objective for the game is to make a complete technological skill tree for people to play thruogh, from primitive times all the way to modern times. By implementing items, skills and crafts one at a time. The VantEdit interface has a full editor system to quickly and easily allow for me to do this.
But of course, the absolute main object of the game is to make it fun! If the game is not fun, there is no reason to make it!
Currently the game is completely free to play, I would greatly appreciate any suggestions/comments/bugs you can give me, it would be extremely valuable and helpful to me.
A full interactive in-game tutorial is included as you play the game.
Vantage Website: Crystaldragon.com
Direct Vantage Download link (installer): Crystaldragon.com
Vantage Facebook page (currently the main community page): Facebook.com
You can also email me with any questions/bugs at email@example.com
Thanks, and enjoy!
After more than two Months of exhaustive play testing and optimization. My huge overhaul update is finally complete. You can check out the game on Steam here:
This was 2 months of grueling work to get to this stage of development, but so much has been improved and added. Including torches you can wield and place to decorate your hut with. Pull carts so you can haul large objects to help build your villages. And improved the weapons to better kill all those Mammoths with.
Some of the other improvements are a lot of Quality of Life additions. Inventory management improvements allow you to move and drop items more easily, and with more context sensitive options as well. Item help text and tool tips have been improved and cleaned up, and there generally more optimizations across the board which should improve frame rates.
The plan is to test the game through the holidays, make sure all the new additions and optimizations are working as intended, then once everything is ready the plan is to officially release the game into Early Access late January or February next year!
It is really hard to believe that I am coming so close to the game becoming public. I am looking forward to working with the community, and continuing to add more content and interaction in game. To me watching people enjoy playing my game is the greatest feeling :)
I am still looking for a few more play testers to play the game before the Early Access release. If you are interested please email me at firstname.lastname@example.org.
With all of the logistics finally complete, you can now see Vantage in all of its beauty complete with trailers and screenshots on the Steam Storefront...
I would like to officially announce my Open Alpha test for Vantage: Prehistoric Simulation Game! I would appreciate if you could take a few minutes to...
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