I have finally gotten my game to the point where I am beginning to expand the player base beyond a few testers, and I am now starting to advertise and expand the exposure of the game.
Vantage is a Prehistoric Simulation MMO. Your main objective is simple... to stay alive!
You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.
- Create fires at night using some tinder and wood so you don't freeze at night.
- Build a hut to live in and call 'home'.
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected, by skinning dead animals and tanning the hides.
- And much, much more!
Vantage is a game I have been working on longer than I care to say. It is my life's work and I am proud to still be working on it, and I believe in the concept of the game and I hope that other people do as well, and find the game fun, entertaining, and also educational.
The game is based heavily around a complex crafting mechanic. You must craft all the items you need to survive. In addition, a lot of research is done to make the crafting mechanics for each item as realistic as possible. For example: to make a fire, you need a wood spindle, wood hearth, and some tinder (dry grass for example) just like in primitive times. You attempt to make the fire with those items and you may fail if your skills are not good enough.
The game engine is my own custom engine I call VantEdit. The engine renders a fully seamless world (no loading screens) of any definable size.
The world is created using a tectonic plate simulation system that simulated millions of years of tectonic shifting, collision, and terrain erosion, etc. The final result is completely terraformed using my custom terraforming algorithms, and the final world is streamed to the user as they play.
You can interact with every single item within the game, from trees to rocks and animals. Depending on the size of the world, there can be millions of objects, or more! You can take an apple from one of thousands of apple trees, or extract the water from a cactus and take it with you in newly created coconut cup.
My ultimate objective for the game is to make a complete technological skill tree for people to play thruogh, from primitive times all the way to modern times. By implementing items, skills and crafts one at a time. The VantEdit interface has a full editor system to quickly and easily allow for me to do this.
But of course, the absolute main object of the game is to make it fun! If the game is not fun, there is no reason to make it!
Currently the game is completely free to play, I would greatly appreciate any suggestions/comments/bugs you can give me, it would be extremely valuable and helpful to me.
A full interactive in-game tutorial is included as you play the game.
Vantage Website: Crystaldragon.com
Direct Vantage Download link (installer): Crystaldragon.com
Vantage Facebook page (currently the main community page): Facebook.com
You can also email me with any questions/bugs at email@example.com
Thanks, and enjoy!
For those who are interested, Vantage is currently in Early Access on Steam, you can check it out here:
The Vantage Trailer!
After many years of personal development of the game I finally released Vantage on May 22nd. I was amazed at the great positive feedback I received immediately after launching it! Thanks to the players for helping to play and test the game, I was able to create and refine many game systems and elements to make the game even more enjoyable and fun to play! I do want to say that your feedback was, and still is extremely valuable to me!
It was stressful at times of course! Especially launching a game with a client/server architecture that needs to be maintained. However the server remained stable even under heavy loads (it wasn't perfect of course), and needing to do large framework overhauls in order to optimize game mechanics. But in the end it was all fun and worth it to continue having people enjoy playing the game!
For next year I plan to continue by hitting the ground running on development, with the main focus being on more content focused on professions and skills. This year I had to be focused a little more on game performance, stability and optimization. I was able to add a bit of new content of course, even though that was focused on implementing new game play elements, which of course will add to the playability and enjoyability of all future content.
So I hope to continue the cycle of content research and development, then implementing the content. I plan to develop content as both small batches of content that I can release quickly, as well as researching entire profession chains and releasing those as its own update.
I am testing the game for final stability as I want the game to be working at peak efficiency for the Christmas Steam sale! I will of course be monitoring the game and server closely.
I am truly excited for what I hope to accomplish as I move forward, and hopefully your enjoyment of the game too!
You can check out more information on the game's Steam website here: Store.steampowered.com
Vantage's Facebook Page: Facebook.com
The launch was a big success! No major issues and the servers remained stable!
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The time is very close! The final play-tests have been done and the game is gearing up and I will announce a launch date for Steam Early Access very soon...
I am happy to announce that patch version 0.5.0 is live! This version is to prepare the game for Steam Early Access. It improves almost every aspect of...
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