I have finally gotten my game to the point where I am beginning to expand the player base beyond a few testers, and I am now starting to advertise and expand the exposure of the game.
Vantage is a Prehistoric Simulation MMO. Your main objective is simple... to stay alive!
You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.
- Create fires at night using some tinder and wood so you don't freeze at night.
- Build a hut to live in and call 'home'.
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected, by skinning dead animals and tanning the hides.
- And much, much more!
Vantage is a game I have been working on longer than I care to say. It is my life's work and I am proud to still be working on it, and I believe in the concept of the game and I hope that other people do as well, and find the game fun, entertaining, and also educational.
The game is based heavily around a complex crafting mechanic. You must craft all the items you need to survive. In addition, a lot of research is done to make the crafting mechanics for each item as realistic as possible. For example: to make a fire, you need a wood spindle, wood hearth, and some tinder (dry grass for example) just like in primitive times. You attempt to make the fire with those items and you may fail if your skills are not good enough.
The game engine is my own custom engine I call VantEdit. The engine renders a fully seamless world (no loading screens) of any definable size.
The world is created using a tectonic plate simulation system that simulated millions of years of tectonic shifting, collision, and terrain erosion, etc. The final result is completely terraformed using my custom terraforming algorithms, and the final world is streamed to the user as they play.
You can interact with every single item within the game, from trees to rocks and animals. Depending on the size of the world, there can be millions of objects, or more! You can take an apple from one of thousands of apple trees, or extract the water from a cactus and take it with you in newly created coconut cup.
My ultimate objective for the game is to make a complete technological skill tree for people to play thruogh, from primitive times all the way to modern times. By implementing items, skills and crafts one at a time. The VantEdit interface has a full editor system to quickly and easily allow for me to do this.
But of course, the absolute main object of the game is to make it fun! If the game is not fun, there is no reason to make it!
Currently the game is completely free to play, I would greatly appreciate any suggestions/comments/bugs you can give me, it would be extremely valuable and helpful to me.
A full interactive in-game tutorial is included as you play the game.
Vantage Website: Crystaldragon.com
Direct Vantage Download link (installer): Crystaldragon.com
Vantage Facebook page (currently the main community page): Facebook.com
You can also email me with any questions/bugs at email@example.com
Thanks, and enjoy!
For those who are interested, Vantage is currently in Early Access on Steam, you can check it out here:
The Vantage Trailer!
This update overhauls the cooking and herbalism game play mechanics!
The way you cook food and water has been completely changed! Both cooking foods and boiling liquids are now both passive crafts!
All food and liquids now have an "impurity" value that you can remove in order to improve the quality of the item. Different types of food have different impurity values, and same with where you find your liquids. Also, the initial quality of food and water items have been greatly reduced, as cooking the items restores, and improves that quality level now.
To cook food you make a simple "cooking stick", then put some meat or fish on the stick, place it near a fire, and it cooks the food over time automatically, burning away the impurities. Don't wait too long though, as it will start to burn the food!
The water mechanics have been completely changed as well. Now you simply place your "cookware" item near a fire, and it will automatically start heating the liquid inside, similar to cooking food near a fire.
Oh! And also, there is a nice sunlight water reflection effect in the game now!
You can check out more information on the game's Steam website here: Store.steampowered.com
Vantage's Facebook Page: Facebook.com
The Pottery and Leatherworking crafting systems have been completely updated, as well as a great many other game play updates.
Its finally here! It has been an unbelievable amount of work, but it was all worth it!
A great deal of work has been completed, with this milestone finished, the next step is to do a full play test of the game.
For this update, nearly all UI game elements have received a complete overhaul! Again, this was a massive amount of work, much more than I expected ...
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