I have finally gotten my game to the point where I am beginning to expand the player base beyond a few testers, and I am now starting to advertise and expand the exposure of the game.
Vantage is a Prehistoric Simulation MMO. Your main objective is simple... to stay alive!
You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.
- Create fires at night using some tinder and wood so you don't freeze at night.
- Build a hut to live in and call 'home'.
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected, by skinning dead animals and tanning the hides.
- And much, much more!
Vantage is a game I have been working on longer than I care to say. It is my life's work and I am proud to still be working on it, and I believe in the concept of the game and I hope that other people do as well, and find the game fun, entertaining, and also educational.
The game is based heavily around a complex crafting mechanic. You must craft all the items you need to survive. In addition, a lot of research is done to make the crafting mechanics for each item as realistic as possible. For example: to make a fire, you need a wood spindle, wood hearth, and some tinder (dry grass for example) just like in primitive times. You attempt to make the fire with those items and you may fail if your skills are not good enough.
The game engine is my own custom engine I call VantEdit. The engine renders a fully seamless world (no loading screens) of any definable size.
The world is created using a tectonic plate simulation system that simulated millions of years of tectonic shifting, collision, and terrain erosion, etc. The final result is completely terraformed using my custom terraforming algorithms, and the final world is streamed to the user as they play.
You can interact with every single item within the game, from trees to rocks and animals. Depending on the size of the world, there can be millions of objects, or more! You can take an apple from one of thousands of apple trees, or extract the water from a cactus and take it with you in newly created coconut cup.
My ultimate objective for the game is to make a complete technological skill tree for people to play thruogh, from primitive times all the way to modern times. By implementing items, skills and crafts one at a time. The VantEdit interface has a full editor system to quickly and easily allow for me to do this.
But of course, the absolute main object of the game is to make it fun! If the game is not fun, there is no reason to make it!
Currently the game is completely free to play, I would greatly appreciate any suggestions/comments/bugs you can give me, it would be extremely valuable and helpful to me.
A full interactive in-game tutorial is included as you play the game.
Vantage Website: Crystaldragon.com
Direct Vantage Download link (installer): Crystaldragon.com
Vantage Facebook page (currently the main community page): Facebook.com
You can also email me with any questions/bugs at email@example.com
Thanks, and enjoy!
For those who are interested, Vantage is currently in Early Access on Steam, you can check it out here:
The Vantage Trailer!
Vantage Early Access 1.3.0 is Live! This update overhauls the herbalism system by adding the ability to make liquid concoctions! Also, I have done a complete overhaul of the plant items in the game. They now spawn, grow, germinate, and spread their seeds in various ways, dynamically populating the world!
You can now gather, prepare and cook herbs in boiling liquids to make liquid concoctions by making infusion containers. You can make drinking liquids a huge boost to your stats depending on what herbs, and herb combinations that you use!
You can also now micromanage your liquids in this update. You can now transfer any amount of liquid from one container to another. This helps greatly with making your herbalism concoctions.
Plants now dynamically spawn all over the world, they repopulate over time. But be careful! They can spawn out of control if you don't take care of them, especially in your farmland!
This was a MASSIVE update in terms of coding, framework, and game play mechanics. I will of course be testing this update even though I have had not seen any major issues with it. Also, keep in mind there are ALOT of statistics and numbers that may need to be tweaked in regard to the item spawn and growth algorithms of the plants.
I will be moving onto refining the game play elements in this update for the next update, as well as doing several optimizations, etc... I will be adding a bit more functionality to the plant spawning system as well.
You can check out more information on the game's Steam website here: Store.steampowered.com
Vantage's Facebook Page: Facebook.com
After a lot of work, the "Hearth and Home" content additions for Vantage is complete! Players can now create many large buildings as well as many other...
So I thought I would post a little bit about the before and after of the current game's development for those who are interested!
The launch was a big success! No major issues and the servers remained stable!
Vantage Early Access Launch Date Announced! Early Access will begin May 22nd! It has been a long and amazing journey to get to this point, and it will...
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