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Timrook Trees. wip 02 Trees. wip 02
Blog RSS Feed Post news Report abuse Latest News: Crafting Somewhere 17

1 comment by oleomingus on Aug 16th, 2015



In all the time that we have and talked about Somewhere, I realise we never introduced ourselves. So here is it, I am Dhruv I write and craft Somewhere and I work with Kevin who programs and makes everything work!


Over the past several months, in between working on other projects and our day jobs we have been chipping away at building this game. It has been a slow and ardous process of extracting pockets of time to be able to work on Somewhere, but we are now finally in a position to start working full time!

While it is a little early to estimate a completion date for the game we expect to release sometime early next year.

Meanwhile during our prolonged interlude, some of the projects we worked on have direct bearing on the creation of Somewhere. Starting with a small game we created that was a component of a theatrical performance at the fellowship program at State Machines ( SIDE Jaipur ).

It is the recreation of a strange conversation, from a theatrical performance. The game is played in the first person, and interaction is built around a recursive dialogue where walking away from the conversation will spawn clones who continue talking.

The game has no clear end state, and as you generate more copies of the dialogue it will become progressively harder to comprehend the conversation.

Based on a script and performance by : Prayas Abhinav (Museum of Vestigial Desire ), Vidisha Saini and Agat Sharma ( from SIDE ).

You can find it here :

And a Rock Paper Shotgun Article about the same.

Menagerie 03

We also found ourselves talking about our process of working with Sketchup - which is our principal crafting tool - at the Denver ComicCon. That short presentation then resulted in an article by Sketchup transcrbing some excerpts from the talk.


Grab 3374x1898 01

Page 02b


Page 15b

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Page 23a

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(That is Kevin at the Sketchup presentation at Denver ComiCon looking inexplicably delighted !)

As we weave stories into our strange little world we will continue to release small excerpts as stand alone builds. Short self contained stories that explore an isolated aspect of the game's construction.

And as we write I want to use this public forum to discuss and explore our storytelling methods. I want to try and chronicle the process of crafting a story and through discourse elaborate upon the same.
This process starts with Timruk, the next build we are looking to finish over the next week. It is an excerpt from Somewhere. A small story, such as might be narrated on the roadside by a travelling musician, or found in some lost and forgotten book of fables within the larger game.

Here is an excerpt :

In his twelfth year at the throne, the Pasha in celebration of the birth of son and heir, commissioned that a great atelier be built. To study the manuscripts from his library and to illuminate books and stories of his own choosing.

The atelier was built in the mountains Kalimpong. With seven wooden halls flanked by tall terracotta minarets with gabled windows and ornate crenelations.

Here within wooden caverns with their ceilings hidden in smoke and the floors covered with Persian rugs, worked calligraphists, scholars, apprentices and miniaturists.

They sat at their engraved rosewood desks with silver nibs, reed pens, horse hair brushes and their Mongolian inkpots, golden leafs, Lac and Ocher paints and pots of resin and glue. In alcoves within the hall were kept, sandalwood braziers with ceramic urns of coffee that wafted warm scented vapor through the workshop.



InterCuts 01a small


Grab 3558x2847 Tuesday Jul 28 20

We would love to here from you so send us an email

And If you enjoy our work, find us on our Tumblog and Twitter.

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Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 68)
booman Jul 20 2015 says:

Great to see you guys got an IndieDB/ModDB page! I was searching here a few months ago and didn't find anything.
I'm so excited that you are using SketchUp for asset design and importing your models into Unity. This is a great workflow, specially for your visual style
I'll keep watching both games for updates!

+2 votes     reply to comment
oleomingus Creator
oleomingus Jul 21 2015 replied:

Thank you! I am glad you like our art style.

We have indeed been posting on IndieDB for a while now and I am glad to see that our uploads have been of some help! While there has certainly been some paucity of posts of late, we should be uploading some new content soon.

+1 vote   reply to comment
booman Jul 21 2015 replied:

Thank you for replying. I don't know why I couldn't find your IndieDB page previously?
I also left you a message too.

+1 vote     reply to comment
AngryTalon Mar 12 2015 says:

Positively adore the art style guys!

+2 votes     reply to comment
oleomingus Creator
oleomingus Mar 19 2015 replied:

Thank you !

+1 vote   reply to comment
yupfrank Sep 27 2014 says:

Check out GAU Studios preview of Somewhere "Rituals" Youtu.be

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 10 2014 says:

Rituals on Rock Paper Shotgun !


+1 vote   reply to comment
SpaghettiBasDev Sep 9 2014 says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 9 2014 replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote   reply to comment
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oleomingus Creator
oleomingus Aug 4 2014 replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote   reply to comment
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Hands make the game surprisingly tactile, object now become things you can now touch. #indiegam #madewithunity T.co

Aug 13 2015

We have first person hands! Still wip and animated by @theaustinashley #indeigame #gamedev T.co

Aug 13 2015

Completing intercuts. Here is a wip image from one of them. #indiegame #gamedev T.co

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@SwipeyRogue Thank you!

Aug 6 2015

@komiga Thank you. And that's a beautiful image! Ours is actually an illustration for a story about illuminated manuscripts.

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Painting intercuts. Trying to mimic the style of an old illustrated Arabian nights book I have. #indiegame #gamedev T.co

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