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Some strange and invisible text to complete the allotted space here.

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1 comment by oleomingus on Aug 26th, 2014

We are nearing completion on our alpha build. The build, much like Fictions - is a standalone story, told within the world of Somewhere. With Rituals though we are introducing the mythical city of Kayamgadh, and the storytelling therefore is particularly convoluted !

Rituals is a composition of small individual stories.  The principal narrative is built directly upon the subversive use of a three act structure - the one we experimented with in Fictions.  This narration  exists in the large amount of character dialogue. But unlike Fictions where the restrictions of verse forced a rather limited approach - dialogue here is meandering, often indicating at the presence of events and forces much beyond the player's perception.  It is an introduction to the world of Kayamgadh and a rather strange colonial India.

Some of these events, that characters within the build are found grappling with, do find reflection in the books and the papers you find lying about. And we are trying to craft as many of these as we can get away with ! From pages that narrate small anecdotal stories to diary entries examining an event to newspaper notices commemorating the death of someone familiar, these peices of narrative litter the game world with stories.

The video above is a compilation of short fraps videos.

We have begun to send out a few test builds, and this time the Mac version seem to work !
We plan on releasing the build by next Monday.

You can also find us on our Tumblog and Twitter.

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fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 58)
Guest
Guest Aug 3 2014, 4:42pm says:

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oleomingus
oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote     reply to comment
oleomingus
oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.

Rockpapershotgun.com

+1 vote     reply to comment
papper00
papper00 Jun 29 2014, 4:43am says:

Hello

I made a speedrun for the current alpha version because why not?
Youtube.com

+2 votes     reply to comment
oleomingus
oleomingus Jul 2 2014, 6:33am replied:

Wow ! That was really fun to watch. Thank you !

The jump through the walls in the second environment is a spectacular exploit, never realized you could do that, also using the cubes to climb through the roof is great.

We are working on a larger and more intricate build at the moment will be sure to send you a copy.

Thanks again for the video.

p.s : you can move faster while crouching is you scroll up ( mouse scroll ) a little.

+1 vote     reply to comment
atum_ramirez
atum_ramirez Jun 23 2014, 7:05am says:

Gorgeous. Can't believe you are using sketchup for this.

+2 votes     reply to comment
oleomingus
oleomingus Jun 26 2014, 10:21pm replied:

Thank you ! Sketchup is surprisingly versatile especially is you volume block more than work through vertices. Add to that some hand painted textures and simple lights and voila !

+1 vote     reply to comment
lonegreeble
lonegreeble May 14 2014, 2:14am says:

beautiful universe, very interesting. It looks almost like a dream, and any location in this game could make some amazing wallpapers, haha.

+2 votes     reply to comment
oleomingus
oleomingus May 14 2014, 11:49pm replied:

Thank you for your kind words. It is great to know that our art for the game world is appreciated !

+1 vote     reply to comment
oleomingus
oleomingus May 6 2014, 9:55am replied:

Thank you.
It is a lot of fun to crowd out low ploy art with intricate detail or clutter some textures while keeping the rest minimal. It is still an art style we are grappling with but it certainly yields interesting and often surprising results !

+1 vote     reply to comment
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Somewhere
Platform
Windows
Developer
oleomingus
Engine
Unity
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Official Page
Cargocollective.com
Release Date
TBD
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Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @studiooleomingu

RT @killscreen: We get a primer on the fourth-dimension from @marctenbosch T.co T.co

Aug 28 2014, 8:47pm

@taylorjames9 Thank you ! Really glad you like our peculiar constructions !

Aug 26 2014, 1:57am

Video: A quick look at Rituals, the alpha build for Somewhere we are currently working on. The video is a... T.co

Aug 26 2014, 1:35am

@newdirgames @GameDevRobot Thank you !

Aug 26 2014, 1:20am

@oysterFAKE @YouTube Thank you. That is quiet a compliment given your own incredible game !

Aug 26 2014, 1:20am

Walk into Images. #gamedev #indiegame T.co via @YouTube

Aug 26 2014, 12:44am

@aldonbaker Yes we are working with a composer. But thank you for asking !

Aug 24 2014, 9:10pm

Guess I ended up painting too many wallpaper textures for this environment ! #gamedev #indiegame T.co

Aug 24 2014, 9:05pm

Sent out some test builds tonight. Hope the Mac version works this time. #screenshotsaturday #gamedev #indiegame T.co

Aug 24 2014, 9:03pm

' The streets are mean, the temples ineffective . . ' from A Passage to India by E. M. Forster.

Aug 24 2014, 9:01pm

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