• Register

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Image RSS Feed Latest Screens
Trees. wip 02 Trees. wip 02 Trees. wip 02
Blog RSS Feed Post news Report abuse Latest News: Crafting Somewhere 16

0 comments by oleomingus on Jan 22nd, 2015

In the corners of my room
lie some stories seldom told.

They hide within the wooden grain
in the rosewood planks of old.

And when my house will wither
When It’s wooden beams are rotten,

There will be whispers in it’s corners
of some stories long forgotten.

Hello! Thank you for your wonderful response to our early alpha build, Rituals. Since it's release we have reworked the build to try some drastic variation to how stealth and dialogues work. Somewhere is the enactment of an intricate story, and with Rituals several elements seemed to obfuscate the nuances in our narrative of a story.

The removal of stealth is the most overt change. It simplifies character interaction, and makes transitions amongst characters frequent. But aside from Stealth the most violent change the build has
undergone is the reconstruction of how dialogues work.

Figments, is most intricate construction yet. It is a murder mystery that explores self perpetuating narratives. A investigation of the creation and proliferation of myths within the absurd search for the mythical city of storytellers.

With figments we are trying out a strange kind of branching dialogue system, allowing some movement within a rather convoluted story. It works by spawning 'nodes'. Each conversation spawns persistent nodes, that then nudge the conversation in particular often drastically different directions. These nodes are usually characters or locations within the game and nudging conversions towards specific nodes will interpret the story in very specific ways. It is a system of folding stories, a fractal of dialogues.

Each conversation spawns nodes that remain relevant for subsequent conversation within the same act. So if you happen to be talking to someone and you dialogue spawns a node " Calcutta " you can nudge the conversation towards Calcutta and the dialogue will then pivot towards a discussion of that city.

Most interestingly, these nodes do not reveal the conversation you are likely to have, only the tendency of a conversation, So while you might be hoping to talk about Calcutta the city, the character you inhabit, might simply launch upon a lengthy description of how he is related to the governor of Calcutta.

These are work in progress images, the grass especially needs significant refinement!

Rock Paper Shotgun

Rock Paper Shotgun 2

Kill Screen

Kill Screen Interview

Intel Interview


Built in Unity ( indie ) and Crafted in Sketchup ( make ).

We would love to here from you so send us an email

And If you enjoy our work, find us on our Tumblog and Twitter.

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads


Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 65)
AngryTalon Mar 12 2015, 2:00am says:

Positively adore the art style guys!

+2 votes     reply to comment
oleomingus Creator
oleomingus Mar 19 2015, 9:40am replied:

Thank you !

+1 vote   reply to comment
yupfrank Sep 27 2014, 8:49am says:

Check out GAU Studios preview of Somewhere "Rituals" Youtu.be

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !


+1 vote   reply to comment
SpaghettiBasDev Sep 9 2014, 5:41am says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote   reply to comment
Guest Aug 3 2014, 4:42pm says:

This comment is currently awaiting admin approval, join now to view.

oleomingus Creator
oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote   reply to comment
Guest Sep 9 2014, 1:51pm replied:

This comment is currently awaiting admin approval, join now to view.

oleomingus Creator
oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.


+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Send Message
Official Page
Release Date
Game Watch
Track this game
Single Player

Latest tweets from @studiooleomingu

RT @mr_werewolf_art: 'lost in the fog' - new illustration from Scythe, this time with Bjorn and his giant musk-ox T.co h…

Jun 26 2015, 10:29am

RT @khojstudios: the Khoj #gamingresidency is back! Check out the #CallforApplications here - T.co APPLY NOW! T.c

Jun 18 2015, 10:41pm

@shapeoftheworld Incredible! Good luck with the campaign.

Jun 2 2015, 1:39pm

RT @shapeoftheworld: And here it is, the Official Trailer #HD of Shape of the World, coinciding with our #Kickstarter launch! T.co

Jun 2 2015, 1:39pm

a song from Somewhere by Salil on #SoundCloud T.co

May 25 2015, 9:30pm

@LineKernel Yes you are right! It should be "have to be closer". Thank you for noticing and Thanks for playing Rituals, hope you enjoyed it.

May 25 2015, 9:25pm

@pyrodactylgames Thank you ! All thanks to the improved light mapping in Unity5.

May 25 2015, 3:08pm

T.co T.co

May 25 2015, 11:38am

Here is Kevin at @DenverComicCon talking about our process of crafting game environments in @SketchUp ! T.co

May 24 2015, 7:33pm

@carriesloane Thank you !

May 24 2015, 2:19pm

Embed Buttons

Promote Somewhere on your homepage or blog by selecting a button and using the embed code provided (more).

Last Update
3 months ago
253 members