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9 comments by oleomingus on Sep 9th, 2014

From the journal of Major Subedar Charls Connington.
BhulaDesh 1862. People of Kayamgadh do not speak.

They are afraid that their words might penetrate the layers under which
their bodies are hidden.  Afraid that some phrase or name might,
through woolen caps and cotton plugs and balled bits of torn rags,
enter their buried ears and insert itself into their thoughts, prompting
them to think of Kayamgadh not as they see it but as it is being
described to them by the person speaking these words.

It is a fear so deeply entrenched, that people now see the city with
unwilling eyes, shaded behind their hands, lest they be tempted into
a sudden burst of verbiage whilst looking upon the wonders of
Kayamgadh. a temptation that might resist the doctrine of their self
imposed silence.

For Kayamgadh is a wonderful city, where the craftsmen strive hard to
put into form all that they cannot give words to, and where the work
of the craftsman is left undisturbed, for it is only looked upon but
never described by the people, who never speak.

Rituals is an early alpha build for Somewhere. It is a narrative driven, exploration game with elements of stealth, and is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a mythical city called Kayamgadh.  

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realize that each person you become, is a figment of another character’s imagination and a part of yet another story.

Explore this convoluted construction, celebrate it’s absurdity and piece together it’s strangely crafted stories.


Windows build ( 122 Mb )

Unzip the downloaded folder and run the executable inside. It is called Rituals. Controls are explained as part of  brief tutorial at the beginning of the game. Do go through the tutorial !

Resolution is currently restricted to 16 : 9. It is recommended that you play the game at a resolution of 1920 by 1080 or 1600 by 900.

You can find a Mac build on the game's itchio page.

Built in Unity ( indie ) and Crafted in Sketchup ( make ).

We would love to here from you so send us an email

And If you enjoy our work, find us on our Tumblog and Twitter.

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Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 63)
yupfrank Sep 27 2014, 8:49am says:

Check out GAU Studios preview of Somewhere "Rituals" Youtu.be

+2 votes     reply to comment
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !


+1 vote     reply to comment
iSolsticeDay Sep 9 2014, 5:41am says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote     reply to comment
Guest Aug 3 2014, 4:42pm says:

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oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote     reply to comment
Guest Sep 9 2014, 1:51pm replied:

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oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.


+1 vote     reply to comment
papper00 Jun 29 2014, 4:43am says:


I made a speedrun for the current alpha version because why not?

+2 votes     reply to comment
oleomingus Jul 2 2014, 6:33am replied:

Wow ! That was really fun to watch. Thank you !

The jump through the walls in the second environment is a spectacular exploit, never realized you could do that, also using the cubes to climb through the roof is great.

We are working on a larger and more intricate build at the moment will be sure to send you a copy.

Thanks again for the video.

p.s : you can move faster while crouching is you scroll up ( mouse scroll ) a little.

+1 vote     reply to comment
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@TheAmazingEL_ Thank You !

Oct 17 2014, 3:32pm

@ScottGoodrow Thank you ! You can find an early playable build for the game here : T.co

Oct 17 2014, 12:39pm

Color Variations. Study 3. #indiegame #gamedev T.co

Oct 17 2014, 12:36pm

Color Variations. Study 2. #indiegame #gamedev T.co

Oct 17 2014, 12:35pm

@IstanaAngin @SketchUp It is not quiet the disciplined realism of Gone Home as yet - though I can see the similarities !

Oct 15 2014, 11:42pm

Photoset: In the corners of my room lie some stories seldom told. They hide within the wooden grain in the... T.co

Oct 15 2014, 8:29pm

@Korigame @SketchUp The idea is to change colors every time you revisit space as part of the story.Each iteration narrated by someone else.

Oct 15 2014, 8:27pm

@Korigame @SketchUp Haha !Yes I think it is the yellow-red tint of the ambient light that causes the green and red to contrast to severely.

Oct 15 2014, 8:14pm

The green-blue wood does makes for some strange texture combinations ! Crafted in @Sketchup #indiegame #gamedev T.co

Oct 15 2014, 8:06pm

Trying out worn textures and brighter colors. The lights still need quiet a bit of work ! #indiegame #gamedev T.co

Oct 15 2014, 8:02pm

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