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Blog RSS Feed Report abuse Latest News: Crafting Somewhere VII

9 comments by oleomingus on Apr 5th, 2014

Completed the second smaller room for this first draft of our environment. Added some furniture in trying to make the space unkempt, dark and crowded. A dilapidated resthouse.

A bulk of progress this week though, was the completion of a first draft of the new conversation system.We now add eavesdropping to your insidious repertoire !

While best explained through video, the changes to the dialogue mechanic now allow the player to overhear people’s conversations while in sneak. Conversations that would otherwise change were the player’s presence detected by the characters.

A (somewhat hastily captured) video demonstrating changes and additions to the conversation system.

We have split the dialogues from their isolated wall of text presence to a simpler set of character-specific-dialogue-boxes.

The conversations now exist within the game world rather than as an overlay. This allows multiple characters to talk to you at the same time, and even with text it is now possible to simulate, in part, the noise of a quick conversation amongst a group of people. But most importantly it allows you to listen in on people while they are talking. eavesdrop !

While getting detected will feed into how difficult subsequent sneaking in that space becomes, it also causes the characters to remark upon your presence and hastily change the conversation, obfuscating from the clumsy player their private conversations.

Oh ! and we just discovered might be dangerous to let strange characters populate your game world.

This week our TIG - Devblog ( which mirrors these news posts ) was featured on Venus Partrol !
you can download our previous pre-alpha build : fictions, below :

fictions : a pre-alpha build for Somewhere

And finally if you like our work do follow us on our Tumblog or Twitter and help us spread the word.

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fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 4 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 47)
Snikm
Snikm Apr 19 2014, 9:29am says:

It's really really really cool, just like a Dream!

+2 votes     reply to comment
sangriacus
sangriacus Mar 22 2014, 7:24pm says:

From the pics at least I can say this looks epic, definitely the kind of game wich dali would have played

+2 votes     reply to comment
oleomingus
oleomingus Mar 23 2014, 5:25am replied:

Thank you ! Our surreal spaces work in tandem with our equally bizarre game systems and story.

+1 vote     reply to comment
EricShofe
EricShofe Mar 19 2014, 2:08pm says:

Looking great!

+2 votes     reply to comment
oleomingus
oleomingus Mar 19 2014, 5:25pm replied:

Thanks !

+1 vote     reply to comment
GC_Vos
GC_Vos Feb 1 2014, 8:58am says:

I really like the colour pallete of the turquoise rooms. Are you going to experiment with more of such colors? Seems like you favor soft tones over lots of saturation...

+2 votes     reply to comment
oleomingus
oleomingus Feb 1 2014, 4:00pm replied:

Thank you !
We will certainly be exploring colors in greater detail over subsequent build. and you are right we are rather partial to a lower contrast, and a slightly desaturated pallet. It is a great method of obfuscating details that we do not want standing out within the environment, like the cubes protruding from the walls.

+1 vote     reply to comment
GC_Vos
GC_Vos Feb 13 2014, 10:00am replied:

I like your approach to this, focusing on an object's shape rather than color to make them stand out. Looking forward to seeing what you can come up with in the future

+2 votes     reply to comment
oleomingus
oleomingus Jan 24 2014, 6:05pm says:

Fictions featured at IndieStatik with additional details about the studio and the team ! Indiestatik.com

+1 vote     reply to comment
oleomingus
oleomingus Jan 25 2014, 5:15pm replied:

and at IGM and AlphaBeta Gamer !

Indiegamemag.com

Alphabetagamer.com

+1 vote     reply to comment
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Somewhere
Platform
Windows
Developer
oleomingus
Engine
Unity
Contact
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Official Page
Cargocollective.com
Release Date
TBD
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Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @studiooleomingu

@mguniverse @WarpDoor @Sosowski We had little trouble creating a Mac build for fictions,But will certainly release Mac ver. for next build.

6hours 32mins ago

@WarpDoor Thank you so much for featuring fictions. We really appriciate it !

6hours 39mins ago

RT @WarpDoor: >fictions (@studiooleomingu) >Free - Windows: T.co T.co

6hours 40mins ago

from the diary of the protagonist Kayamgadh 1953 It rained. And Kayamgadh was created. The city was born of... T.co

Apr 14 2014, 6:55pm

The third modification ( wip ). Poison Tile. spawns poison otoos on the map. #screenshotsaturday #gamedev T.co

Apr 12 2014, 3:57am

Another tile modification. Immovable tile. #screenshotsaturday #gamedev #indiegames T.co

Apr 12 2014, 3:55am

Spiky tiles, closer look. #screenshotsaturday #gamedev #indiegames T.co

Apr 12 2014, 2:56am

Spiky tile modification after a trap is activated. #screenshotsaturday #gamedev #indiegamedev T.co

Apr 12 2014, 2:55am

Completed the map editor for Otoo. #gamedev #indiegames T.co

Apr 11 2014, 2:44am

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Somewhere
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