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9 comments by oleomingus on Sep 9th, 2014

From the journal of Major Subedar Charls Connington.
BhulaDesh 1862. People of Kayamgadh do not speak.

They are afraid that their words might penetrate the layers under which
their bodies are hidden.  Afraid that some phrase or name might,
through woolen caps and cotton plugs and balled bits of torn rags,
enter their buried ears and insert itself into their thoughts, prompting
them to think of Kayamgadh not as they see it but as it is being
described to them by the person speaking these words.

It is a fear so deeply entrenched, that people now see the city with
unwilling eyes, shaded behind their hands, lest they be tempted into
a sudden burst of verbiage whilst looking upon the wonders of
Kayamgadh. a temptation that might resist the doctrine of their self
imposed silence.

For Kayamgadh is a wonderful city, where the craftsmen strive hard to
put into form all that they cannot give words to, and where the work
of the craftsman is left undisturbed, for it is only looked upon but
never described by the people, who never speak.


Rituals is an early alpha build for Somewhere. It is a narrative driven, exploration game with elements of stealth, and is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a mythical city called Kayamgadh.  

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realize that each person you become, is a figment of another character’s imagination and a part of yet another story.

Explore this convoluted construction, celebrate it’s absurdity and piece together it’s strangely crafted stories.

Rituals

Windows build ( 122 Mb )

Unzip the downloaded folder and run the executable inside. It is called Rituals. Controls are explained as part of  brief tutorial at the beginning of the game. Do go through the tutorial !

Resolution is currently restricted to 16 : 9. It is recommended that you play the game at a resolution of 1920 by 1080 or 1600 by 900.

You can find a Mac build on the game's itchio page.


Built in Unity ( indie ) and Crafted in Sketchup ( make ).


We would love to here from you so send us an email

And If you enjoy our work, find us on our Tumblog and Twitter.

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Rituals

Rituals

Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 62)
oleomingus
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !

Rockpapershotgun.com

+1 vote     reply to comment
iSolsticeDay
iSolsticeDay Sep 9 2014, 5:41am says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote     reply to comment
Guest
Guest Aug 3 2014, 4:42pm says:

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oleomingus
oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote     reply to comment
Guest
Guest Sep 9 2014, 1:51pm replied:

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oleomingus
oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.

Rockpapershotgun.com

+1 vote     reply to comment
papper00
papper00 Jun 29 2014, 4:43am says:

Hello

I made a speedrun for the current alpha version because why not?
Youtube.com

+2 votes     reply to comment
oleomingus
oleomingus Jul 2 2014, 6:33am replied:

Wow ! That was really fun to watch. Thank you !

The jump through the walls in the second environment is a spectacular exploit, never realized you could do that, also using the cubes to climb through the roof is great.

We are working on a larger and more intricate build at the moment will be sure to send you a copy.

Thanks again for the video.

p.s : you can move faster while crouching is you scroll up ( mouse scroll ) a little.

+1 vote     reply to comment
oleomingus
oleomingus Jun 26 2014, 10:21pm replied:

Thank you ! Sketchup is surprisingly versatile especially is you volume block more than work through vertices. Add to that some hand painted textures and simple lights and voila !

+1 vote     reply to comment
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Somewhere
Platforms
Windows, Mac, Linux
Developer
oleomingus
Engine
Unity
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Official Page
Cargocollective.com
Release Date
TBD
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Style
Genre
Stealth
Theme
Abstract
Players
Single Player
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Indie
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Latest tweets from @studiooleomingu

@jamielowesdev Hah ha ! Glad to know it works !

13hours 58mins ago

@seekandwander @TheIndieSloth Thank you - That is a really nice thing to say !

13hours 59mins ago

Night test. Ideally the lightmap should change with color, but for a quick test this seems okay ? #indiegame #gamedev T.co

15hours 8mins ago

@StrideWideMan Thank you ! Still trying out some variations but yes we are close to the visual style we will finally use.

15hours 11mins ago

Study 3. Scaling up this time by repeating the rock clusters into small islands. wip of course ! #indiegame #gamedev T.co

15hours 23mins ago

@aldonbaker @indiedino @SketchUp Thank you. This from our game Somewhere. It is a wip environment for the next build we are creating.

Sep 18 2014, 5:43pm

@ryangreen8 Wow rendersketchgame looks like incredible fun ! Will certainly join in.

Sep 18 2014, 4:22pm

@ryangreen8 Yes we only use Sketchup Make, will migrate to pro version eventually I guess.

Sep 18 2014, 3:15pm

@ryangreen8 The repeating textures are more a technique born of necessity as you cannot do proper UV mapping in SketchUp -Glad you like it !

Sep 18 2014, 3:10pm

Photoset: Starting work on an exterior environment. Early draft. After the confines of working within rooms... T.co

Sep 18 2014, 3:08pm

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