Neon lights never shined brighter
Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting.
Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn.
This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment.
If you could save someone, how much of yourself would you be willing to sacrifice?
- 12 Chapters of immersive story-telling
- Beautifully pixelated environments
- Fast paced action
- Over 60 unique Enemies and 12 Boss Fights.
- Rich and Diverse Settings (both in gameplay mechanisms and visuals)
- Fully Voiced Dialogues
- Gritty Cyberpunk Atmosphere
- Keyboard & Controller Support
"I've worked on several games most famously known for The Cat Lady, where I coded the interface, Downfall, where I fixed the interface, and Primordia, where I coded the entire game, plus the interface. I've been a huge fan of games such as MEGAMAN, Strider and always wanted to built a platformer that deviates from the norm and gives the ability to the player to perform extraordinary stunts and tricks, if they master the controls, and that it should feel limitless, as if they're bending the world to accommodate his skill. That is why I've started working on this with Andrea Ferrara. We share our passion for challenging games, and old school graphics."
"Before becoming an active member of the Adventure Game Studio community I used to work alone on games; writing, programming and making the art. I worked on a couple of indie adventure games released as freeware that became quite well known in the net, such as Donald Dowell and the Ghost of Barker Manor. I knew James from the AGS forums before offering to help with the graphics for indie adventure game Troll Song. When two months ago James showed me a very early WIP of Until I Have You (made with placeholder graphics), I instantly realized the huge potential of that game and told James you just have to let me make the graphics for this!.
Until I Have You aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a metropolitan city that just doesn't give a damn. If you could save someone, how much of yourself would you be willing to sacrifice?
Allright, so the game will be available on the 4th of April on Steam.
Well, it mostly talks about how we got to make a train filled chapter from start to finish.
This is mostly about how progress is going with Chapter 12, and hopefully a deeper analytical view
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