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Neon lights never shined brighter

About:

Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting.

Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn.

This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment.

If you could save someone, how much of yourself would you be willing to sacrifice?

Features:

- 12 Chapters of immersive story-telling
- Beautifully pixelated environments
- Fast paced action
- Over 60 unique Enemies and 12 Boss Fights.
- Rich and Diverse Settings (both in gameplay mechanisms and visuals)
- Fully Voiced Dialogues
- Gritty Cyberpunk Atmosphere
- Keyboard & Controller Support


TEAM:

James Spanos - Programming, Music & Sound Effects, Design

"I've worked on several games most famously known for The Cat Lady, where I coded the interface, Downfall, where I fixed the interface, and Primordia, where I coded the entire game, plus the interface. I've been a huge fan of games such as MEGAMAN, Strider and always wanted to built a platformer that deviates from the norm and gives the ability to the player to perform extraordinary stunts and tricks, if they master the controls, and that it should feel limitless, as if they're bending the world to accommodate his skill. That is why I've started working on this with Andrea Ferrara. We share our passion for challenging games, and old school graphics."

Andrea Ferrara - Graphics, Design

"Before becoming an active member of the Adventure Game Studio community I used to work alone on games; writing, programming and making the art. I worked on a couple of indie adventure games released as freeware that became quite well known in the net, such as Donald Dowell and the Ghost of Barker Manor. I knew James from the AGS forums before offering to help with the graphics for indie adventure game Troll Song. When two months ago James showed me a very early WIP of Until I Have You (made with placeholder graphics), I instantly realized the huge potential of that game and told James you just have to let me make the graphics for this!.

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Release Date 4th April 2016

News

Until I Have You aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a metropolitan city that just doesn't give a damn. If you could save someone, how much of yourself would you be willing to sacrifice?

Allright, so the game will be available on the 4th of April on Steam.

SCREENIES GALORE:

seventhscreenshot copy

eleventhscreenshot copy

secondscreenshot copy

fifthscreenshot copy

octax


I Like Trains

I Like Trains

News

Well, it mostly talks about how we got to make a train filled chapter from start to finish.

Under the Neon Lights

Under the Neon Lights

News 3 comments

I tend to make little sense when I ramble. Hopefully, this doesn't come out as garbled as I think it will. I'm explaining a bit how we chose to pick less...

Progress + Analysis

Progress + Analysis

News

This is mostly about how progress is going with Chapter 12, and hopefully a deeper analytical view

Diversity

Diversity

News 2 comments

Explaining the diversity of the game and how I learned to love the bomb.

Comments  (0 - 10 of 16)
NekomimiBadik
NekomimiBadik

Awesome platformer à la 80s, some classy old action movie plot:

+Lovely pixelated graphics - i love both level design and scenes between levels
+Good music
+You can choose between mouse/keyboard/joystick controls + you can remap controls as you like
+You can pick the amount of smoothing, so the game looks less pixelated (but why whould you on the 1st place lol)
+Challenging - big plus for hardcore platformer lovers
+Neon billboards
++Steam achievements
++Steam cards
-Can be frustrating hard :| (Now there are 2 difficulties, the easier one has checkpoints :) )

More reviews in my steam profile
Steamcommunity.com

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TheVoiceActor
TheVoiceActor

Summary of all the reviews:

I.imgur.com

Reply Good karma Bad karma+2 votes
Dualnames Creator
Dualnames Reply Good karma+2 votes
dibdob
dibdob

looks a bit like Dex in those pics ,just a bit :)

and Primordia was great :)

Reply Good karma Bad karma+3 votes
JohnSmirnov
JohnSmirnov

Will it come out on Steam?

Reply Good karma Bad karma+2 votes
Dualnames Creator
Dualnames

Yes, sir.

Reply Good karma+2 votes
Sbeast
Sbeast

Hey, will you be needing any music for this game?

Reply Good karma Bad karma+2 votes
Dualnames Creator
Dualnames

Hey Sbeast, I'm afraid that's covered. But thanks for offering ^_^

Reply Good karma+2 votes
SilverSpook
SilverSpook

Looks max-cyberpunk!

ICHI - is his last name, "The Killer?" :)

I like the world building / character concept with the drug usage as a byproduct of the cyborg enhancement process.

I will need to play the boss battles on easy the first time possibly as I never did get Castlevania. I do play a lot of Mega Man though. :)

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Dualnames Creator
Dualnames

Thanks Christiaaan <33 And yes, it's a reference to Ichi The Killer.

Reply Good karma+2 votes
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Until I Have You
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Dualnames
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Platformer
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Sci-Fi
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Single Player
Project
Indie
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