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UnDungeon is an action/roguelike/RPG inspired by such games as Nuclear Throne, Hyper Light Drifter, and FTL: Faster Than Light. We have a lot of interesting stuff: dynamic fighting system with lots of various mechanics, quite unusual and interesting to explore world, charismatic characters with tons of quests, and lovely pixel graphics. As a player, you get a role of one of the seven Heralds and go on a long journey trying to mend the world damaged by a global cataclysm or bring the devastation to the end. The game has a structure similar to FTL and "Space Rangers", so each new attempt to pass this thorny path becomes a new unique history. Gameplay video and Kickstarter coming soon...

Post news Report RSS The World & Levels generation

In UnDungeon, the global map, its topography, available local levels and routes among them are generated procedurally. However, in order to provide players with levels that are nice and engaging to explore them again and again, the procedural generation is not enough.

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undungeon world

As it has been mentioned before, in UnDungeon, the global map, its topography, available local levels and routes among them are generated procedurally. However, in order to provide players with levels that are nice and engaging to explore them again and again, the procedural generation is not enough.

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UnDungeon utilizes a combined system which includes all positive aspects of program level generation and custom level design. We create a lot of world segments manually: each segment (a macro-tile) is unique and can be combined with other parts of the world. To create a local level, the algorithm gathers up to 10 randomly chosen macro-tiles. As a result, each new level looks just the same as a customly generated one.

undungeon level generation

When the level geometry is ready, the level generator analyzes a macro-tile based level and fills it with enemies, NPC, random encounters, resources, quest objects, etc. Then, all this content is spread through levels increasing the diversity of occurring situations and the overall replayability.


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