UnDungeon is an action/roguelike/RPG inspired by such games as Nuclear Throne, Hyper Light Drifter, and FTL: Faster Than Light. We have a lot of interesting stuff: dynamic fighting system with lots of various mechanics, quite unusual and interesting to explore world, charismatic characters with tons of quests, and lovely pixel graphics.

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The game world exists according to the rules of the Multiverse. The main action takes place soon after a global cataclysm melted multiple dimensions into a chaotic superstructure. The occasion, called the Shift, put the inhabitants of the affected worlds on the brink of survival: usual rules no longer work under the new conditions.

The Herald moves across a procedurally generated map which is divided into regions related to different worlds. He visit various locations communicating, fighting, and trading with other inhabitants. The Herald desperately explores the environment trying to obeying the call of the Core. Mistakes are not allowed because the score is ruled by permadeath. Although the Core will resurrect the Herald, the old world will be lost forever, and you will have to start the exploration of an absolutely new planet - an equivalent of a new game beginning.

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Before the Kickstarter campaign had been launched, UnDungeon was under development for more than a year and all team members had to combine the work on the game with their day jobs and attempts to learn new skills. Preparing the Kickstarter campaign also took a lot of energy and by the time it was complete we all felt very exhausted both morally and physically. In order to restore the strength, we took a break for several weeks.

We all lived in different places, quite far apart. From the very beginning, it was obvious that the team should be gathered in one place to successfully complete the development and maintain style and integrity. Therefore, we left our homes and have recently settled in a small, but very cozy office in Kyiv. Moving home, attempts to find the office, and of course legal issues took a lot of time.


So, since recently, the team is united and strong spending all the efforts on a comprehensive improvement of the project. We used the small pause in the development wisely rethinking some aspects of stylistics and correcting mistakes made at the very beginning of the development (when we were very inexperienced and didn’t fully understand how our game should work and look in the end).

Not only the visual part was exposed to a partial rework, but the same fate has befallen many tools that we use to design levels and fill them with content. Below, you can get acquainted with the new variation of the Executor, which is now more compact, aggressive, and mobile - just as we’ve originally imagined it:


–And this is a fragment of a test level with the added panoramic background and parallax:


At the moment, we are gradually moving to the first demo version of UnDungeon. You can learn in our devlog about its release date and progress in development. By the way, updates in the devlog will be published more often. Besides, you can subscribe to our newsletter to be aware of the latest updates, news, and publications. Most updates will be published via Kickstarter as well to provide our backers with the vital information on the development progress.

And that’s not all the news. During the Kickstarter campaign launch, we didn’t publish the fund distribution chart since there were several reasons not to do so. The main one was related to various legal issues. Laughing Machines were scattered across three countries, so different legislative nuances prevented us from building plans we could vouch for between the backers. However, we want to be as open as possible with you, so it is important to provide a clear understanding of how your funds are going to be used. Currently, most sensitive issues have been resolved, and the amount remaining for the development after all costs are considered is known:


Another extremely important news is that we’ve finally launched the long-promised additional fundraising on our website. It works in a pre-order format. Moreover, in addition to the previously announced opportunities to support us via PayPal, you can use the card, as well as services such as PayPal, Credit Card, Amazon Payments and BitCoins, as well as pre-order UnDungeon as a gift. The collected funds will be used for finalizing and polishing the game, console ports, and stretch goals, announced during the Kickstarter campaign.

The on-site widget almost entirely replicates the pledges and rewards from Kickstarter except some useless in our opinion variants. So if you’ve missed UnDungeon’s Kickstarter campaign, you have all chances to catch up.

Last 24 hours of UnDungeon Kickstarter!

Last 24 hours of UnDungeon Kickstarter!

News

80k€, 4k backers and Ultraviolent Mode is on the way!

Stretch goal "Ascend Artifacts" is reached! Herald's Dreams are coming!

Stretch goal "Ascend Artifacts" is reached! Herald's Dreams are coming!

News

Funds for the current stretch goal - Ascend Artifacts - are successfully gathered. Thanks to backers, UnDungeon got a new edge - now these strange objects...

Second stretch goal "Hub" has been achieved!

Second stretch goal "Hub" has been achieved!

News

We are glad to announce that the second stretch goal has been finally achieved! It means that, finding itself on the global map, the Herald can get the...

UnDungeon is funded and the Shift is finally unleashed & DRM Free version announced!

UnDungeon is funded and the Shift is finally unleashed & DRM Free version announced!

News

UnDungeon is funded on Kickstarter and the Shift is finally unleashed! But it's just the beginning, so go ahead to PS4, Xbox, Nintendo Switch, and PS...

Comments
FidelumGames
FidelumGames

Wow. This artwork is incredible.

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UnDungeon
Platforms
Windows, Mac, Linux
Developer
Laughing Machines
Engine
Unity
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Genre
Roguelike
Theme
Abstract
Players
Single Player
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Indie
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Silane Praetorian shows some of his powers. Undungeon.com #pixelart #gamedev #indiegameT.co

Nov 18 2017

RT @talecrafter: Working on super serious stuff today. #gamedev T.co

Nov 6 2017

RT @talecrafter: Death Trash has a "targeting with weapon" and a peaceful mode, toggled by the player. NPCs react to that.… T.co

Oct 28 2017

RT @rungekuttarob: UnDungeon looks sick #gamedev #pixelart T.co

Oct 28 2017

Stream! Behold the creation of @UnDungeon Twitch.tv#pixelart #gamedev #indiedev #indiegame #rpgT.co

Oct 18 2017

Join our stream starting 10 PM(PDT) Twitch.tv #pixelart #gamedev #indiedev #indiegame #rpg #unity3dT.co

Oct 16 2017

Enemies customization W.I.P. Undungeon.com #screenshotsaturday #screenshotsunday #pixelart #gamedevT.co

Oct 15 2017

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