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UltraGore is a remake of the popular game "MiniGore". This game however is fairly different in a couple ways. First of all, one of the upgrades will be a turret. Why? Why not. Secondly, the graphics will be much better since this will be a computer game. The game will look somewhat more realistic but still retain that "cartoony" feel.
The map is coming along quite well as well as the controlling script/camera for the character. I'm trying to add a second camera view so that you'll be able to see the enemies as they are in relation to you. So you can move accordingly.
I have been making some "fences" (basically just pillars) to try and bind the player to the map but the script I've been using hasn't really been working. Also, I tried to just make a wall there and make it not viewable when the player is playing but for some reason the player is still able to walk through it.
I am also working on how to work the enemies and spawning. I found a pretty good script but it ends after a certain number of levels and as you all know, in MiniGore it is infinite. So I'm thinking I can just loop the script somehow so that the levels would go on forever.
I also need to work in a system so that the enemies will go towards the player.
As you can tell there still needs to be a lot done to make this game but I think what I've accomplished so far is pretty good. If you have any suggestions, comments, or ideas leave them as a comment below!
We are in the early phases of development with this game. Since there is only a couple of us working on this game, we might be a bit...
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