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UltraGore is a remake of the popular game "MiniGore". This game however is fairly different in a couple ways. First of all, one of the upgrades will be a turret. Why? Why not. Secondly, the graphics will be much better since this will be a computer game. The game will look somewhat more realistic but still retain that "cartoony" feel.

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Map and Character Control


The map is coming along quite well as well as the controlling script/camera for the character. I'm trying to add a second camera view so that you'll be able to see the enemies as they are in relation to you. So you can move accordingly.

I have been making some "fences" (basically just pillars) to try and bind the player to the map but the script I've been using hasn't really been working. Also, I tried to just make a wall there and make it not viewable when the player is playing but for some reason the player is still able to walk through it.

I am also working on how to work the enemies and spawning. I found a pretty good script but it ends after a certain number of levels and as you all know, in MiniGore it is infinite. So I'm thinking I can just loop the script somehow so that the levels would go on forever.

I also need to work in a system so that the enemies will go towards the player.

As you can tell there still needs to be a lot done to make this game but I think what I've accomplished so far is pretty good. If you have any suggestions, comments, or ideas leave them as a comment below!

Early Phases of Development

Early Phases of Development


We are in the early phases of development with this game. Since there is only a couple of us working on this game, we might be a bit...


Are you just designing guns for the game or will you be utilizing hand to hand combat weapons? Also, will the character design scheme follow the boxy representations similar to the call of mini or like cartoony games?

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tizz98 Creator

It will be only guns, no hand to hand combat. I haven't really definitely choose whether or not to go with the boxy characters like traditional in minigore or to go with a more complex character.

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Spoonfork Studios
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