After 2 years of waiting, UFHO2 is here. If you like strategy and challenges, UFHO2 will put your brain to the test. UFHO2 is strategy at its finest, packed in a competitive board game. In this sequel, things get bigger and better in every way, with new stages, more board layouts, all new characters, new game modes, and more powerups, leaderboards and achievements. What more can you ask for?
Long time no see, right? What's new for UFHO2? This time we talk about UFHO2 on sale, a Universal app for iOS, the Android version, and more!
ufho2 on sale and getting to new platforms!
We created a new "finished" build to submit to the IGF, which is also going to be sent to our backers as a new alpha version.
new alpha and igf submission
We're sending ALPHA versions to our backers of the KS campaign. A closed BETA will also come reasonably soon.
closed alpha version soon available
AI is getting more and more refined, here's an update on what it does until now. Also, a couple of photos from the bGeek, a fair that was held this weekend...
update on the ai / bgeek games fair in bari
Some info about the team. I'm doing the majority of the work but I don't do everything myself!
introducing the team
People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)
things you wanted to know about ufho2 but never dared to ask
We created a page for UFHO2 on Greenlight, so you can tell the Valve guys that you want to see the game on Steam too!
ufho2 on steam greenlight
Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...
2d is not 3d (in case you missed that)
After a long hiatus, here's the long promised character update that we've been delaying for some days now. The Gish is one of Edmund McMillen's creations...
the gish in ufho2
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