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Turnover

Features

  • 29 levels of challenging stealth gameplay for Windows, Linux, & Mac.
  • Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
  • Enemies react to the environment, staying alert for noise and working together to hunt down targets.
  • Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
  • Find hidden perks to help you gain the edge and increase your chances of survival.
  • 3 difficulty modes to chose from: Hostage (Easy), Survivor (Normal), and Specialist (Hard)

Story

In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.

After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ, cuts the power, and locks the building down.

In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.

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RSS feed Articles

A general improvement update to Turnover has just been pushed to Steam.

Changelog: Steamcommunity.com

Easy Mode: Extra Health

v1.0.755 Update Details

A big change in this update is that in Easy Mode, the player now gets one extra hit from enemies. This puts more even more space between the easy and normal difficulties.

v1.0.755 Update Details


If the player is hit, they will become temporarily invincible to give them an opportunity to escape a combat situation. What remains unchanged is that Attack Dogs and fire still drain stamina to death. Also, turret shots (both bullet and rockets) are instant death, regardless of health or temporary invincibility.

v1.0.755 Update Details

The HUD now displays a shield indicator to keep the player alerted on their extra hit. I also repositioned the HUD status cluster so things are a little better aligned.

v1.0.755 Update Details


v1.0.755 Update Details


I’ve improved context hinting when the player has a follower. This means if there is an action you can perform with a follower (call, halt, aim, etc.), the HUD will update to keep you in the know.

Followers: Less Delay and Better Timing

The time it takes for followers to perform actions and be interacted with has been reduced. The player can now call, dismiss, and halt followers much faster. Also, Workers take a shorter amount of time to hack Security Servers and their run speed has been increased slightly.

Minimap Improvement: Better Alert Status

v1.0.755 Update Details


The red alert outline around the minimap will now fade out as the enemy alert status runs out. This will give the player a better indicator of when enemies will go back to their standard patrol state.

New Game Project

So, what’s going on behind the scenes with my new game? A lot, actually.

Originally, I had a fairly large (and intimidating) game planned. A design document was created, the world flow planned, and the base of everything else started. As I began prototyping things, I slowly began to realize that I was biting off a little more than I can chew. Coming off a long development cycle with Turnover (as a one man developer), I think I was being a little too ambitious.

So, I took a little time off to brainstorm and develop another game idea that I had. Funny enough, this project is slightly larger in scope than the one I ditched, but not as ambitious and should be something that is more in my wheelhouse. As things develop, I’ll post more about what I’ve been working on.

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

News 0 comments

A major update for Turnover has been released. The update brings difficulty modes, improved AI, game balancing, bug fixes, and more!

Turnover is 33% off, Upcoming Update News

Turnover is 33% off, Upcoming Update News

News 2 comments

Turnover is 33% off for Steam's Lunar New Year Sale + news on the next major update.

Turnover: Updated to v.1.0.691, Controller Improvements and Misc. Fixes.

Turnover: Updated to v.1.0.691, Controller Improvements and Misc. Fixes.

News 0 comments

The first post-release update addresses controller issues and includes various improvements.

Turnover: Beta Branch Updated, Includes Controller Binds Help

Turnover: Beta Branch Updated, Includes Controller Binds Help

News 0 comments

Turnover's beta branch on Steam has been updated with help for those who are having trouble with controller binds.

Comments  (0 - 10 of 13)
axemall
axemall

Hi i recieved a beta key for steam but when i try to launch game after insallation it does not launch on steam any ideas why

Reply Good karma Bad karma+1 vote
anthnich Creator
anthnich

Hi axemall.

Shoot me an email and we'll see if we can figure your problem out.

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

Reply Good karma+3 votes
2DInteractive
2DInteractive

Sweet game!! Will be voting for it on Steam Greenlight! :)

Reply Good karma Bad karma+2 votes
NateBravender
NateBravender

I will be reviewing this when it comes out ^^

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Sephos
Sephos

Looks interesting, can't wait to review it! :D

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anthnich Creator
anthnich

Turnover's Facebook has launched! Facebook.com

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover's website is live: Turnovergame.net

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover's KickStarter is successfully funded! Thank you!

Reply Good karma+1 vote
Rafficka
Rafficka

what language and library are you using to make this?

Reply Good karma Bad karma+4 votes
anthnich Creator
anthnich

It's being developed using C++ and SFML 2.1.

Reply Good karma+3 votes
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Turnover
Platforms
Windows, Mac, Linux
Creator
anthnich
Engine
Custom
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Turnovergame.net
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Style
Genre
Stealth
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @themaninthecape

Still doing art tests, palette decisions, etc. Think I have a title as well. Story is done. Core gameplay is in progress. Much left to do.

6hours 4mins ago

Caught Bronson yesterday. Tom Hardy is one hell of an actor. Great movie.

May 25 2016

Rewriting my new engine's event system. Was never happy with it. Heap corruption started popping up, so it has to go.

May 25 2016

Listening to The Wipers. You can hear Greg Sage's influence through a shit ton of bands. Great guitarist.

May 24 2016

Art tests today. Really want to solidify this early. Have to try things out and see what works.

May 23 2016

Listening to Golden Brown by The Stranglers while experimenting with color palettes. Fitting...

May 23 2016

Caught Short Term 12 over the weekend. Great acting and a great movie.

May 23 2016

Turnover's next update is out for another round of testing. There's sound blips on the minimap, mouse support for menus, & more. #gamedev

May 20 2016

Finished Call of Juarez: Gunslinger. It was pretty fun, I enjoyed it. Silas told the whole story for blood, so I had to choose revenge.

May 20 2016

I really like how the story in CoJ: Gunslinger is told, but there is just way too much voiceover.

May 19 2016

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Turnover
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