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Tryptamine is a game I'm currently working on. It's a weird, psychedelic platformer where you have to "fulfill" your trip by finishing the levels alive. The game is a learning and experimenting project for me, but by now I'm pretty shure that I will finish and release it. Some feedback would be wonderful, so please leave a comment and tell me your thoughts about this.

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0 comments by dom_dot on Jun 19th, 2012

Currently I am working on Vivid Garden (or my applications for University) most of the time but I certainly still spend some time on this project.

Until now, the game was pretty much like most platformers these days: you play through the first level to unlock the second one and so on, and on the title screen you can afterwards select the stages you unlocked to play them again and beat your highscore and collect things you missed and stuff.

What I'm now thinking about is to make this much more linear, like with Super Mario Bros. for the NES.
You always start at level 1 and have to play everything from the start again when you ran out of lives.
The main reason for this is, that I do not plan (or do not have the time) to create hundreds of levels. Maybe there will be 5 or 15 levels. When you start at the very beginning every time you are game over, the playtime certainly gets much longer.

To make this a little more interesting I'm thinking about a health bar that is full when you start playing the game but that will never get filled up again and it will keep its value even when you get to the next level.

This, of course is a completely different approach than what it was like till now. Not that it was just not linear, but it was like: touch that spike and you immediately die and loose one life and have to start again from the beginning of that level you are in.

I think that I will adjust everything to fit the new approach and then give out a demo to some people to test it and give me some feedback on it. So if you read through this whole text, you can send me a message or leave me a comment and you will be one of those happy people.

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FlyingMonkey59
FlyingMonkey59 Jun 2 2012, 12:08pm says:

This game looks really neat - I like the surrealistic approach to the visuals and general weird factor of it. Nice pixel art and good looking presentation. I would like the chance to check this out when finished - I love a good platformer!

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dom_dot
dom_dot Jun 6 2012, 1:42pm replied:

Thanks! I'm very glad to hear that you like the art style. Feel free to track the game. :)

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Tryptamine
Platforms
Windows, Mac
Developed By
dom_dot
Engine
Flixel
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Release Date
TBD
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Architektur und so T.co

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Das schönste an Mountain Lion ist eigentlich der neue Look vom Dock oder?

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Gerade ein Foto hochgeladen T.co

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Gerade ein Foto hochgeladen T.co

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@Nanni_tanzt Das mit dem Pferd war auch mein persönliches Abimotto.

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Boulders chased me while I scored 18680 , try and beat that! T.co #ChronoCash

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Tried to steal Dino eggs from some Cavemen, and scored 13010 , try and beat that! T.co #ChronoCash

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