- © 2010 - 2013 DesuraNET Pty Ltd. All Rights Reserved. Making the next best fitness game.
- Privacy Policy
- Terms of Use
Tryptamine is a game I'm currently working on. It's a weird, psychedelic platformer where you have to "fulfill" your trip by finishing the levels alive. The game is a learning and experimenting project for me, but by now I'm pretty shure that I will finish and release it. Some feedback would be wonderful, so please leave a comment and tell me your thoughts about this.
0 comments by dom_dot on Jun 19th, 2012
Currently I am working on Vivid Garden (or my applications for University) most of the time but I certainly still spend some time on this project.
Until now, the game was pretty much like most platformers these days: you play through the first level to unlock the second one and so on, and on the title screen you can afterwards select the stages you unlocked to play them again and beat your highscore and collect things you missed and stuff.
What I'm now thinking about is to make this much more linear, like with Super Mario Bros. for the NES.
You always start at level 1 and have to play everything from the start again when you ran out of lives.
The main reason for this is, that I do not plan (or do not have the time) to create hundreds of levels. Maybe there will be 5 or 15 levels. When you start at the very beginning every time you are game over, the playtime certainly gets much longer.
To make this a little more interesting I'm thinking about a health bar that is full when you start playing the game but that will never get filled up again and it will keep its value even when you get to the next level.
This, of course is a completely different approach than what it was like till now. Not that it was just not linear, but it was like: touch that spike and you immediately die and loose one life and have to start again from the beginning of that level you are in.
I think that I will adjust everything to fit the new approach and then give out a demo to some people to test it and give me some feedback on it. So if you read through this whole text, you can send me a message or leave me a comment and you will be one of those happy people.
Latest tweets from @dom_dot
Architektur und so T.co
Oct 10 2012, 9:47am
Das schönste an Mountain Lion ist eigentlich der neue Look vom Dock oder?
Jul 29 2012, 6:34am
Gerade ein Foto hochgeladen T.co
Jul 25 2012, 7:04pm
Gerade ein Foto hochgeladen T.co
Jul 25 2012, 3:05pm
My new sounds: liquids and heat T.co on #SoundCloud
Jul 5 2012, 6:02am
Our research indicates that social support networks will play a significant positive role in the outcome of S:S&S EP. #sworcery
Jun 28 2012, 5:07am
@Nanni_tanzt Das mit dem Pferd war auch mein persönliches Abimotto.
Jun 21 2012, 9:39am
Boulders chased me while I scored 18680 , try and beat that! T.co #ChronoCash
Jun 16 2012, 12:10pm
Rocked, rolled and scored 16288 , try and beat that! T.co #ChronoCash
Jun 14 2012, 7:37am
Tried to steal Dino eggs from some Cavemen, and scored 13010 , try and beat that! T.co #ChronoCash
Jun 14 2012, 7:32am
This game looks really neat - I like the surrealistic approach to the visuals and general weird factor of it. Nice pixel art and good looking presentation. I would like the chance to check this out when finished - I love a good platformer!
Thanks! I'm very glad to hear that you like the art style. Feel free to track the game. :)